On Wed, Nov 15, 2017 at 12:08:58PM -0500, Ilia Mirkin wrote: > On Wed, Nov 15, 2017 at 11:54 AM, Juan A. Suarez Romero > <jasua...@igalia.com> wrote: > > From section 8.7, page 179 of OpenGL ES 3.2 spec: > > > > An INVALID_OPERATION error is generated by CompressedTexImage3D > > if internalformat is one of the the formats in table 8.17 and target > > is not TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY or TEXTURE_3D. > > > > An INVALID_OPERATION error is generated by CompressedTexImage3D if > > internalformat is TEXTURE_CUBE_MAP_ARRAY and the “Cube Map Array” > > column of table 8.17 is not checked, or if internalformat is > > TEXTURE_3D and the “3D Tex.” column of table 8.17 is not checked. > > > > So far it was only considering TEXTURE_2D_ARRAY as valid target. But as > > "Cube Map Array" column is checked for all the cases, in practice we can > > consider also TEXTURE_CUBE_MAP_ARRAY. > > > > This fixes KHR-GLES32.core.texture_cube_map_array.etc2_texture > > --- > > src/mesa/main/teximage.c | 25 +++++++++++++++++-------- > > 1 file changed, 17 insertions(+), 8 deletions(-) > > > > diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c > > index 4ec6148bf42..174731d0d8a 100644 > > --- a/src/mesa/main/teximage.c > > +++ b/src/mesa/main/teximage.c > > @@ -1403,17 +1403,26 @@ _mesa_target_can_be_compressed(const struct > > gl_context *ctx, GLenum target, > > * have already been handled by normal ETC2/EAC behavior. > > */ > > > > - /* From section 3.8.6, page 146 of OpenGL ES 3.0 spec: > > + /* From section 8.7, page 179 of OpenGL ES 3.2 spec: > > * > > - * "The ETC2/EAC texture compression algorithm supports only > > - * two-dimensional images. If internalformat is an ETC2/EAC > > format, > > - * glCompressedTexImage3D will generate an INVALID_OPERATION > > error if > > - * target is not TEXTURE_2D_ARRAY." > > + * An INVALID_OPERATION error is generated by > > CompressedTexImage3D > > + * if internalformat is one of the the formats in table 8.17 > > and target is > > + * not TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY or TEXTURE_3D. > > * > > - * This should also be applicable for glTexStorage3D(). Other > > available > > - * targets for these functions are: TEXTURE_3D and > > TEXTURE_CUBE_MAP_ARRAY. > > + * An INVALID_OPERATION error is generated by > > CompressedTexImage3D > > + * if internalformat is TEXTURE_CUBE_MAP_ARRAY and the “Cube Map > > + * Array” column of table 8.17 is not checked, or if > > internalformat > > + * is TEXTURE_- 3D and the “3D Tex.” column of table 8.17 is not > > + * checked. > > + * > > + * The instances of <internalformat> above should say <target>. > > + * > > + * This should also be applicable for glTexStorage3D(). > > + * > > + * Such table 8.17 has checked "Cube Map Array" column for all the > > + * cases. So in practice, TEXTURE_CUBE_MAP_ARRAY is now valid. > > */
This deletes the comment describing the old OpenGL ES 3.0 behavior. > > - if (layout == MESA_FORMAT_LAYOUT_ETC2 && _mesa_is_gles3(ctx)) > > + if (layout == MESA_FORMAT_LAYOUT_ETC2 && _mesa_is_gles3(ctx) && > > !_mesa_is_gles32(ctx)) Some of these lines look longer than 80 chars. > > Perhaps this should be > > !_mesa_has_OES_texture_cube_map_array(ctx)? > I think you're right. It looks like OES_texture_cube_map_array was folded into ES 3.2. I haven't done the comparison myself to confirm this however. > It's unclear from that spec though... perhaps ES 3.2 goes further and > is required to be supported. > If the OpenGL ES Wikipedia page is reliable, we should probably be checking for this extension before exposing ES 3.2. -Nanley > > return write_error(error, GL_INVALID_OPERATION); > > target_can_be_compresed = _mesa_has_texture_cube_map_array(ctx); > > break; > > -- > > 2.13.6 > > > > _______________________________________________ > > mesa-dev mailing list > > mesa-dev@lists.freedesktop.org > > https://lists.freedesktop.org/mailman/listinfo/mesa-dev > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev