On Wed, 2017-11-15 at 17:56 -0500, Ilia Mirkin wrote: > On Wed, Nov 15, 2017 at 5:49 PM, Nanley Chery <nanleych...@gmail.com> wrote: > > On Wed, Nov 15, 2017 at 12:08:58PM -0500, Ilia Mirkin wrote: > > > On Wed, Nov 15, 2017 at 11:54 AM, Juan A. Suarez Romero > > > <jasua...@igalia.com> wrote: > > > > From section 8.7, page 179 of OpenGL ES 3.2 spec: > > > > > > > > An INVALID_OPERATION error is generated by CompressedTexImage3D > > > > if internalformat is one of the the formats in table 8.17 and target > > > > is not TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY or TEXTURE_3D. > > > > > > > > An INVALID_OPERATION error is generated by CompressedTexImage3D if > > > > internalformat is TEXTURE_CUBE_MAP_ARRAY and the “Cube Map Array” > > > > column of table 8.17 is not checked, or if internalformat is > > > > TEXTURE_3D and the “3D Tex.” column of table 8.17 is not checked. > > > > > > > > So far it was only considering TEXTURE_2D_ARRAY as valid target. But as > > > > "Cube Map Array" column is checked for all the cases, in practice we can > > > > consider also TEXTURE_CUBE_MAP_ARRAY. > > > > > > > > This fixes KHR-GLES32.core.texture_cube_map_array.etc2_texture > > > > --- > > > > src/mesa/main/teximage.c | 25 +++++++++++++++++-------- > > > > 1 file changed, 17 insertions(+), 8 deletions(-) > > > > > > > > diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c > > > > index 4ec6148bf42..174731d0d8a 100644 > > > > --- a/src/mesa/main/teximage.c > > > > +++ b/src/mesa/main/teximage.c > > > > @@ -1403,17 +1403,26 @@ _mesa_target_can_be_compressed(const struct > > > > gl_context *ctx, GLenum target, > > > > * have already been handled by normal ETC2/EAC behavior. > > > > */ > > > > > > > > - /* From section 3.8.6, page 146 of OpenGL ES 3.0 spec: > > > > + /* From section 8.7, page 179 of OpenGL ES 3.2 spec: > > > > * > > > > - * "The ETC2/EAC texture compression algorithm supports only > > > > - * two-dimensional images. If internalformat is an ETC2/EAC > > > > format, > > > > - * glCompressedTexImage3D will generate an INVALID_OPERATION > > > > error if > > > > - * target is not TEXTURE_2D_ARRAY." > > > > + * An INVALID_OPERATION error is generated by > > > > CompressedTexImage3D > > > > + * if internalformat is one of the the formats in table > > > > 8.17 and target is > > > > + * not TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY or > > > > TEXTURE_3D. > > > > * > > > > - * This should also be applicable for glTexStorage3D(). Other > > > > available > > > > - * targets for these functions are: TEXTURE_3D and > > > > TEXTURE_CUBE_MAP_ARRAY. > > > > + * An INVALID_OPERATION error is generated by > > > > CompressedTexImage3D > > > > + * if internalformat is TEXTURE_CUBE_MAP_ARRAY and the > > > > “Cube Map > > > > + * Array” column of table 8.17 is not checked, or if > > > > internalformat > > > > + * is TEXTURE_- 3D and the “3D Tex.” column of table 8.17 > > > > is not > > > > + * checked. > > > > + * > > > > + * The instances of <internalformat> above should say <target>. > > > > + * > > > > + * This should also be applicable for glTexStorage3D(). > > > > + * > > > > + * Such table 8.17 has checked "Cube Map Array" column for all > > > > the > > > > + * cases. So in practice, TEXTURE_CUBE_MAP_ARRAY is now valid. > > > > */ > > > > This deletes the comment describing the old OpenGL ES 3.0 behavior. > > > > > > - if (layout == MESA_FORMAT_LAYOUT_ETC2 && _mesa_is_gles3(ctx)) > > > > + if (layout == MESA_FORMAT_LAYOUT_ETC2 && _mesa_is_gles3(ctx) && > > > > !_mesa_is_gles32(ctx)) > > > > Some of these lines look longer than 80 chars. > > > > > > > > Perhaps this should be > > > > > > !_mesa_has_OES_texture_cube_map_array(ctx)? > > > > > > > I think you're right. It looks like OES_texture_cube_map_array was folded > > into ES 3.2. I haven't done the comparison myself to confirm this > > however. > > > > > It's unclear from that spec though... perhaps ES 3.2 goes further and > > > is required to be supported. > > > > > > > If the OpenGL ES Wikipedia page is reliable, we should probably be checking > > for > > this extension before exposing ES 3.2. > > https://cgit.freedesktop.org/mesa/mesa/tree/src/mesa/main/version.c#n547 > > Anyways, the question is whether OES_texture_cube_map_array is > sufficient, or if ES 3.2 is needed for this change to apply. Not sure. > I didn't dig in deeply enough. >
I think it is not enough. I've checked OES_texture_cube_map_array spec and it modifies nothing in the OpenGL ES 3.1 spec regarding compressed textures. So I think ES 3.2 is needed in this change. J.A. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev