On Fri, Dec 1, 2017 at 12:19 PM,  <kevin.rogo...@intel.com> wrote:
> From: Kevin Rogovin <kevin.rogo...@intel.com>
>
> This patch series implements a needed workaround for Gen9 for ASTC5x5
> sampler reads. The crux of the work around is to make sure that the
> sampler does not read an ASTC5x5 texture and a surface with an auxilary
> buffer without having a texture cache invalidate between such accesses.

Presumably anv needs something like this too? What happens if you have
a single draw which samples from both an ASTC5x5 texture and one with
an aux buffer? [Just curious.]
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