On Fri, Dec 1, 2017 at 10:06 AM, Rogovin, Kevin <kevin.rogo...@intel.com> wrote: > Hi, > > Yes ANV will need something like this as well. If the GPU samples from both > an ASTC5x5 texture and one with an aux buffer without a texture cache > invalidate between such accesses, then the GPU hangs, which in turn makes the > system unresponsive for a few seconds until the kernel resets the GPU; then > an ioctl will fail in i965 which means things are very bad usually and (for > me atleast on my system with how I build mesa) the application crashes.
I think his question is -- is there anything we can do about the case where a single shader program samples ASTC5x5 and a texture with an aux buffer? Presumably there's no way to invalidate the texture cache during a shader program, so what can you do? _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev