Flip the switch(es) to enable simd16 vertex shaders: USE_SIMD16_SHADERS and USE_SIMD16_VS
Both have to be enabled at the same time. Currently, just setting USE_SIMD16_SHADERS does not work correctly. --- src/gallium/drivers/swr/rasterizer/core/knobs.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/gallium/drivers/swr/rasterizer/core/knobs.h b/src/gallium/drivers/swr/rasterizer/core/knobs.h index b6ab382..657c2ee 100644 --- a/src/gallium/drivers/swr/rasterizer/core/knobs.h +++ b/src/gallium/drivers/swr/rasterizer/core/knobs.h @@ -41,8 +41,8 @@ #define ENABLE_AVX512_SIMD16 1 #define USE_8x2_TILE_BACKEND 1 #define USE_SIMD16_FRONTEND 1 -#define USE_SIMD16_SHADERS 0 // requires USE_SIMD16_FRONTEND -#define USE_SIMD16_VS 0 // requires USE_SIMD16_SHADERS +#define USE_SIMD16_SHADERS 1 // requires USE_SIMD16_FRONTEND +#define USE_SIMD16_VS 1 // requires USE_SIMD16_SHADERS /////////////////////////////////////////////////////////////////////////////// // Architecture validation -- 2.7.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev