Stateblocks with NINESBT_ALL should track all textures. For better performance they have a faster path which copies all the required.
This path was only tracking ps textures. Fixes: https://github.com/iXit/Mesa-3D/issues/303 Signed-off-by: Axel Davy <davyax...@gmail.com> CC: "17.3 18.0" <mesa-sta...@lists.freedesktop.org> --- src/gallium/state_trackers/nine/stateblock9.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/gallium/state_trackers/nine/stateblock9.c b/src/gallium/state_trackers/nine/stateblock9.c index 4b7166f0da..54bf1e3c95 100644 --- a/src/gallium/state_trackers/nine/stateblock9.c +++ b/src/gallium/state_trackers/nine/stateblock9.c @@ -454,7 +454,7 @@ nine_state_copy_common_all(struct NineDevice9 *device, /* Textures */ if (1) { - for (i = 0; i < device->caps.MaxSimultaneousTextures; i++) + for (i = 0; i < NINE_MAX_SAMPLERS; i++) NineStateBlock9_BindTexture(device, apply, &dst->texture[i], src->texture[i]); } -- 2.16.2 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev