On Tue, 2018-03-13 at 23:09 +0100, Axel Davy wrote: > An incorrect formula was used to compute bound_samplers_mask_vs. > Since s is above always 8 for vs and the variable is encoded on 8 > bits, > it was always 0. > This resulted in commiting the samplers every call when > there was at least one texture read in the vs shader. > > Signed-off-by: Axel Davy <davyax...@gmail.com> The series is Reviewed-by: Patrick Rudolph <s...@das-labor.org>
Please also include it into 17.3 stable. > --- > src/gallium/state_trackers/nine/nine_state.c | 2 +- > 1 file changed, 1 insertion(+), 1 deletion(-) > > diff --git a/src/gallium/state_trackers/nine/nine_state.c > b/src/gallium/state_trackers/nine/nine_state.c > index 26b2dea3bd..c81a05a952 100644 > --- a/src/gallium/state_trackers/nine/nine_state.c > +++ b/src/gallium/state_trackers/nine/nine_state.c > @@ -980,7 +980,7 @@ update_textures_and_samplers(struct NineDevice9 > *device) > context->changed.sampler[s] = ~0; > } > > - context->bound_samplers_mask_vs |= (1 << s); > + context->bound_samplers_mask_vs |= (1 << i); > } > > cso_set_sampler_views(context->cso, PIPE_SHADER_VERTEX, > num_textures, view); _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev