We want to make sure that all indirect state data has been loaded into
the EUs before disable the pointers.

Signed-off-by: Lionel Landwerlin <lionel.g.landwer...@intel.com>
Fixes: 78c125af3904c ("anv/gen10: Ignore push constant packets during context 
restore.")
---
 src/intel/vulkan/genX_cmd_buffer.c | 9 ++++++++-
 1 file changed, 8 insertions(+), 1 deletion(-)

diff --git a/src/intel/vulkan/genX_cmd_buffer.c 
b/src/intel/vulkan/genX_cmd_buffer.c
index 2882cf36506..526e18af108 100644
--- a/src/intel/vulkan/genX_cmd_buffer.c
+++ b/src/intel/vulkan/genX_cmd_buffer.c
@@ -1420,14 +1420,21 @@ genX(BeginCommandBuffer)(
  * context restore, so the mentioned hang doesn't happen. However,
  * software must program push constant commands for all stages prior to
  * rendering anything. So we flag them dirty in BeginCommandBuffer.
+ *
+ * Finally, we also make sure to stall at pixel scoreboard to make sure the
+ * constants have been loaded into the EUs prior to disable the push constants
+ * so that it doesn't hang a previous 3DPRIMITIVE.
  */
 static void
 emit_isp_disable(struct anv_cmd_buffer *cmd_buffer)
 {
    anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
-         pc.IndirectStatePointersDisable = true;
+         pc.StallAtPixelScoreboard = true;
          pc.CommandStreamerStallEnable = true;
    }
+   anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
+         pc.IndirectStatePointersDisable = true;
+   }
 }
 
 VkResult
-- 
2.17.0

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