This matches what this field is called in virglrenderer's copy of this. While we're at it, fixup the indentation.
This reduces the diff between the two different versions of virgl_hw.h, and should make it easier to upgrade the file in the future. --- src/gallium/drivers/virgl/virgl_context.c | 8 ++++---- src/gallium/drivers/virgl/virgl_hw.h | 2 +- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/src/gallium/drivers/virgl/virgl_context.c b/src/gallium/drivers/virgl/virgl_context.c index 74b232fe6c..832bd05efc 100644 --- a/src/gallium/drivers/virgl/virgl_context.c +++ b/src/gallium/drivers/virgl/virgl_context.c @@ -996,13 +996,13 @@ static void virgl_get_sample_position(struct pipe_context *ctx, out_value[0] = out_value[1] = 0.5f; return; } else if (sample_count == 2) { - bits = vs->caps.caps.v2.msaa_sample_positions[0] >> (8 * index); + bits = vs->caps.caps.v2.sample_locations[0] >> (8 * index); } else if (sample_count <= 4) { - bits = vs->caps.caps.v2.msaa_sample_positions[1] >> (8 * index); + bits = vs->caps.caps.v2.sample_locations[1] >> (8 * index); } else if (sample_count <= 8) { - bits = vs->caps.caps.v2.msaa_sample_positions[2 + (index >> 2)] >> (8 * (index & 3)); + bits = vs->caps.caps.v2.sample_locations[2 + (index >> 2)] >> (8 * (index & 3)); } else if (sample_count <= 16) { - bits = vs->caps.caps.v2.msaa_sample_positions[4 + (index >> 2)] >> (8 * (index & 3)); + bits = vs->caps.caps.v2.sample_locations[4 + (index >> 2)] >> (8 * (index & 3)); } out_value[0] = ((bits >> 4) & 0xf) / 16.0f; out_value[1] = (bits & 0xf) / 16.0f; diff --git a/src/gallium/drivers/virgl/virgl_hw.h b/src/gallium/drivers/virgl/virgl_hw.h index 4469515dd1..059888b13b 100644 --- a/src/gallium/drivers/virgl/virgl_hw.h +++ b/src/gallium/drivers/virgl/virgl_hw.h @@ -303,7 +303,7 @@ struct virgl_caps_v2 { uint32_t uniform_buffer_offset_alignment; uint32_t shader_buffer_offset_alignment; uint32_t capability_bits; - uint32_t msaa_sample_positions[8]; + uint32_t sample_locations[8]; uint32_t max_vertex_attrib_stride; uint32_t max_shader_buffer_frag_compute; uint32_t max_shader_buffer_other_stages; -- 2.18.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev