Previously, I added a switch case for GL 2.1 (ed7a0770b881791dd697f3).
I don't know of any driver which only supports GL 2.0, but adding
this switch case avoids a failure if the app queries
GL_SHADING_LANGUAGE_VERSION.
---
 src/mesa/main/version.c | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/src/mesa/main/version.c b/src/mesa/main/version.c
index 2c5bd77..9df8c11 100644
--- a/src/mesa/main/version.c
+++ b/src/mesa/main/version.c
@@ -617,6 +617,8 @@ _mesa_compute_version(struct gl_context *ctx)
     */
    if (_mesa_is_desktop_gl(ctx)) {
       switch (ctx->Version) {
+      case 20:
+         /* fall-through, GLSL 1.20 is the minimum we support */
       case 21:
          ctx->Const.GLSLVersion = 120;
          break;
-- 
2.7.4

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