Am 09.09.2018 um 21:19 schrieb Axel Davy:
> Tests done on several devices of all 3 vendors and
> of different generations showed that there are several
> ways of handling infs and NaN for d3d9.
> 
> Tests showed Intel on windows does always clamp
> RCP, RSQ and LOG (thus preventing inf/nan generation),
> for all shader versions (some vendor behaviours vary
> with shader versions).
> Doing this in nine avoids 0*inf issues for drivers
> that can't generate 0*inf=0 (which is controled by
> TGSI's MUL_ZERO_WINS).
> 
> For now clamp for all drivers. An ulterior optimization
> would be to avoid clamping for drivers with MUL_ZERO_WINS
> for the specific shader versions where NV or AMD don't
> clamp.
> 
> LOG and RSQ being already clamped, this patch only
> clamps RCP.
> 
> Fixes: 
> https://na01.safelinks.protection.outlook.com/?url=https%3A%2F%2Fgithub.com%2FiXit%2FMesa-3D%2Fissues%2F316&data=02%7C01%7Csroland%40vmware.com%7Cdccfde1e101a477ee00808d6168941d4%7Cb39138ca3cee4b4aa4d6cd83d9dd62f0%7C1%7C0%7C636721176130476488&sdata=JbGHhpPJPgUcw4i%2FSYN%2B30a7okSb5sT8bR%2B4PKvCnyM%3D&reserved=0
> 
> Signed-off-by: Axel Davy <davyax...@gmail.com>
> CC: <mesa-sta...@lists.freedesktop.org>
> ---
>  src/gallium/state_trackers/nine/nine_shader.c | 14 +++++++++++++-
>  1 file changed, 13 insertions(+), 1 deletion(-)
> 
> diff --git a/src/gallium/state_trackers/nine/nine_shader.c 
> b/src/gallium/state_trackers/nine/nine_shader.c
> index 7db07d8f69..5b8ad3f161 100644
> --- a/src/gallium/state_trackers/nine/nine_shader.c
> +++ b/src/gallium/state_trackers/nine/nine_shader.c
> @@ -2273,6 +2273,18 @@ DECL_SPECIAL(POW)
>      return D3D_OK;
>  }
>  
> +DECL_SPECIAL(RCP)
> +{
> +    struct ureg_program *ureg = tx->ureg;
> +    struct ureg_dst dst = tx_dst_param(tx, &tx->insn.dst[0]);
> +    struct ureg_src src = tx_src_param(tx, &tx->insn.src[0]);
> +    struct ureg_dst tmp = tx_scratch(tx);
> +    ureg_RCP(ureg, tmp, src);
> +    ureg_MIN(ureg, tmp, ureg_imm1f(ureg, FLT_MAX), ureg_src(tmp));
> +    ureg_MAX(ureg, dst, ureg_imm1f(ureg, -FLT_MAX), ureg_src(tmp));
I'm not sure what the ureg_MAX is supposed to do?
The min already gets rid of all NaNs (iff the driver follows the
d3d10-mandated behavior of picking the non-nan number for min/max if one
of the values is a NaN - if not doing both min/max isn't going to help
neither...).

Roland


> +    return D3D_OK;
> +}
> +
>  DECL_SPECIAL(RSQ)
>  {
>      struct ureg_program *ureg = tx->ureg;
> @@ -2909,7 +2921,7 @@ static const struct sm1_op_info inst_table[] =
>      _OPI(SUB, NOP, V(0,0), V(3,0), V(0,0), V(3,0), 1, 2, SPECIAL(SUB)), /* 3 
> */
>      _OPI(MAD, MAD, V(0,0), V(3,0), V(0,0), V(3,0), 1, 3, NULL), /* 4 */
>      _OPI(MUL, MUL, V(0,0), V(3,0), V(0,0), V(3,0), 1, 2, NULL), /* 5 */
> -    _OPI(RCP, RCP, V(0,0), V(3,0), V(0,0), V(3,0), 1, 1, NULL), /* 6 */
> +    _OPI(RCP, RCP, V(0,0), V(3,0), V(0,0), V(3,0), 1, 1, SPECIAL(RCP)), /* 6 
> */
>      _OPI(RSQ, RSQ, V(0,0), V(3,0), V(0,0), V(3,0), 1, 1, SPECIAL(RSQ)), /* 7 
> */
>      _OPI(DP3, DP3, V(0,0), V(3,0), V(0,0), V(3,0), 1, 2, NULL), /* 8 */
>      _OPI(DP4, DP4, V(0,0), V(3,0), V(0,0), V(3,0), 1, 2, NULL), /* 9 */
> 

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