From Section 6.1.2 (Subroutines) of the GLSL 4.00 specification

    "A program will fail to compile or link if any shader
     or stage contains two or more functions with the same
     name if the name is associated with a subroutine type."

Fixes:
    * no-overloads.vert

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108109
Signed-off-by: Vadym Shovkoplias <vadym.shovkopl...@globallogic.com>
---
 src/compiler/glsl/linker.cpp | 40 ++++++++++++++++++++++++++++++++++++
 1 file changed, 40 insertions(+)

diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 3fde7e78d3..aca5488a1e 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -4639,6 +4639,45 @@ link_assign_subroutine_types(struct gl_shader_program 
*prog)
    }
 }
 
+static void
+verify_subroutine_associated_funcs(struct gl_shader_program *prog)
+{
+   unsigned mask = prog->data->linked_stages;
+   while (mask) {
+      const int i = u_bit_scan(&mask);
+      gl_program *p = prog->_LinkedShaders[i]->Program;
+      glsl_symbol_table *symbols = prog->_LinkedShaders[i]->symbols;
+
+      /*
+       * From OpenGL ES Shading Language 4.00 specification
+       * (6.1.2 Subroutines):
+       *     "A program will fail to compile or link if any shader
+       *     or stage contains two or more functions with the same
+       *     name if the name is associated with a subroutine type."
+       */
+      for (unsigned j = 0; j < p->sh.NumSubroutineFunctions; j++) {
+         unsigned definitions = 0;
+         char *name = p->sh.SubroutineFunctions[j].name;
+         ir_function *fn = symbols->get_function(name);
+
+         /* Calculate number of function definitions with the same name */
+         foreach_in_list(ir_function_signature, sig, &fn->signatures) {
+            if (sig->is_defined) {
+               if (++definitions > 1) {
+                  linker_error(prog, "%s shader contains two or more function "
+                        "definitions with name `%s', which is "
+                        "associated with a subroutine type.\n",
+                        _mesa_shader_stage_to_string(i),
+                        fn->name);
+                  return;
+               }
+            }
+         }
+      }
+   }
+}
+
+
 static void
 set_always_active_io(exec_list *ir, ir_variable_mode io_mode)
 {
@@ -5024,6 +5063,7 @@ link_shaders(struct gl_context *ctx, struct 
gl_shader_program *prog)
 
    check_explicit_uniform_locations(ctx, prog);
    link_assign_subroutine_types(prog);
+   verify_subroutine_associated_funcs(prog);
 
    if (!prog->data->LinkStatus)
       goto done;
-- 
2.18.0

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