Sure, my fault.

чт, 4 окт. 2018 г. в 10:27, Tapani Pälli <tapani.pa...@intel.com>:

> Reviewed-by: Tapani Pälli <tapani.pa...@intel.com>
>
> In the future, please remember update patch version when making changes
> and posting patch again, easiest way is to give '-v2' to
> git-format-patch and then update commit message with information what
> was changed. This will help the review process. Otherwise it may not be
> obvious what got changed.
>
> On 10/3/18 11:39 AM, Vadym Shovkoplias wrote:
> >  From Section 6.1.2 (Subroutines) of the GLSL 4.00 specification
> >
> >      "A program will fail to compile or link if any shader
> >       or stage contains two or more functions with the same
> >       name if the name is associated with a subroutine type."
> >
> > Fixes:
> >      * no-overloads.vert
> >
> > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108109
> > Signed-off-by: Vadym Shovkoplias <vadym.shovkopl...@globallogic.com>
> > ---
> >   src/compiler/glsl/linker.cpp | 40 ++++++++++++++++++++++++++++++++++++
> >   1 file changed, 40 insertions(+)
> >
> > diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
> > index 3fde7e78d3..aca5488a1e 100644
> > --- a/src/compiler/glsl/linker.cpp
> > +++ b/src/compiler/glsl/linker.cpp
> > @@ -4639,6 +4639,45 @@ link_assign_subroutine_types(struct
> gl_shader_program *prog)
> >      }
> >   }
> >
> > +static void
> > +verify_subroutine_associated_funcs(struct gl_shader_program *prog)
> > +{
> > +   unsigned mask = prog->data->linked_stages;
> > +   while (mask) {
> > +      const int i = u_bit_scan(&mask);
> > +      gl_program *p = prog->_LinkedShaders[i]->Program;
> > +      glsl_symbol_table *symbols = prog->_LinkedShaders[i]->symbols;
> > +
> > +      /*
> > +       * From OpenGL ES Shading Language 4.00 specification
> > +       * (6.1.2 Subroutines):
> > +       *     "A program will fail to compile or link if any shader
> > +       *     or stage contains two or more functions with the same
> > +       *     name if the name is associated with a subroutine type."
> > +       */
> > +      for (unsigned j = 0; j < p->sh.NumSubroutineFunctions; j++) {
> > +         unsigned definitions = 0;
> > +         char *name = p->sh.SubroutineFunctions[j].name;
> > +         ir_function *fn = symbols->get_function(name);
> > +
> > +         /* Calculate number of function definitions with the same name
> */
> > +         foreach_in_list(ir_function_signature, sig, &fn->signatures) {
> > +            if (sig->is_defined) {
> > +               if (++definitions > 1) {
> > +                  linker_error(prog, "%s shader contains two or more
> function "
> > +                        "definitions with name `%s', which is "
> > +                        "associated with a subroutine type.\n",
> > +                        _mesa_shader_stage_to_string(i),
> > +                        fn->name);
> > +                  return;
> > +               }
> > +            }
> > +         }
> > +      }
> > +   }
> > +}
> > +
> > +
> >   static void
> >   set_always_active_io(exec_list *ir, ir_variable_mode io_mode)
> >   {
> > @@ -5024,6 +5063,7 @@ link_shaders(struct gl_context *ctx, struct
> gl_shader_program *prog)
> >
> >      check_explicit_uniform_locations(ctx, prog);
> >      link_assign_subroutine_types(prog);
> > +   verify_subroutine_associated_funcs(prog);
> >
> >      if (!prog->data->LinkStatus)
> >         goto done;
> >
>
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