On Mon, Oct 22, 2018 at 6:20 PM Alyssa Rosenzweig <aly...@rosenzweig.io> wrote:
> For what it's worth, Midgard has real integers (including int32 > support), using hardware-level D3D10 boolean conventions. I'm trying to > wrap my head around how this interacts with 5d85a0a. > Right. Sorry. I forgot who's working on what chip these days. Maybe Ilia can CC the right person. --Jason > I'm tempted to think the standard lower_bool_to_int32 pass would work, > with an emulated b2f instruction in the backend IR level, rather than > burdening NIR with those details. > > I'll have to look at the patch set closer to understand the impact. > > --- > > > +nir_lower_bool_to_int32_impl(nir_function_impl *impl) > > +nir_lower_bool_to_int32(nir_shader *shader) > > + if (function->impl && > nir_lower_bool_to_int32_impl(function->impl)) > > I'm guessing these were intended to read float32? >
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