nir_lower_io_to_scalar_early() is really part of the link time optimisations. Moving it here allows the code to be simplified and also keeps the code easy to follow in the next patch. --- src/amd/vulkan/radv_pipeline.c | 44 ++++++++++++++-------------------- 1 file changed, 18 insertions(+), 26 deletions(-)
diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c index 8d15a048bbf..396b44d25a1 100644 --- a/src/amd/vulkan/radv_pipeline.c +++ b/src/amd/vulkan/radv_pipeline.c @@ -1788,6 +1788,24 @@ radv_link_shaders(struct radv_pipeline *pipeline, nir_shader **shaders) ordered_shaders[shader_count++] = shaders[MESA_SHADER_VERTEX]; } + if (shader_count > 1) { + unsigned first = ordered_shaders[shader_count - 1]->info.stage; + unsigned last = ordered_shaders[0]->info.stage; + + for (int i = 0; i < shader_count; ++i) { + nir_variable_mode mask = 0; + + if (ordered_shaders[i]->info.stage != first) + mask = mask | nir_var_shader_in; + + if (ordered_shaders[i]->info.stage != last) + mask = mask | nir_var_shader_out; + + nir_lower_io_to_scalar_early(ordered_shaders[i], mask); + radv_optimize_nir(ordered_shaders[i], false, false); + } + } + for (int i = 1; i < shader_count; ++i) { nir_lower_io_arrays_to_elements(ordered_shaders[i], ordered_shaders[i - 1]); @@ -2033,17 +2051,6 @@ void radv_create_shaders(struct radv_pipeline *pipeline, modules[MESA_SHADER_FRAGMENT] = &fs_m; } - /* Determine first and last stage. */ - unsigned first = MESA_SHADER_STAGES; - unsigned last = 0; - for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { - if (!pStages[i]) - continue; - if (first == MESA_SHADER_STAGES) - first = i; - last = i; - } - for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) { const VkPipelineShaderStageCreateInfo *stage = pStages[i]; @@ -2061,21 +2068,6 @@ void radv_create_shaders(struct radv_pipeline *pipeline, if (nir[i]->info.name) { nir[i] = nir_shader_clone(NULL, nir[i]); } - - if (first != last) { - nir_variable_mode mask = 0; - - if (i != first) - mask = mask | nir_var_shader_in; - - if (i != last) - mask = mask | nir_var_shader_out; - - if (!(flags & VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT)) { - nir_lower_io_to_scalar_early(nir[i], mask); - radv_optimize_nir(nir[i], false, false); - } - } } if (nir[MESA_SHADER_TESS_CTRL]) { -- 2.17.2 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev