I have made a Piglit test that exercises the issue:

https://patchwork.freedesktop.org/patch/258180/

- Danil

On 9/10/18 6:21 PM, Danylo Piliaiev wrote:
Handle all cases in calculation of layers count for isl_view
taking into account texture view and image unit.
st_convert_image was taken as a reference.

When u->Layered is true the whole level is taken with respect to
image view. In other case only one layer is taken.

v3: (Józef Kucia and Ilia Mirkin)
     - Rewrote patch by taking st_convert_image as a reference
     - Removed now unused get_image_num_layers function
     - Changed commit message

Fixes: 5a8c8903
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107856

Signed-off-by: Danylo Piliaiev <danylo.pilia...@globallogic.com>
---
  .../drivers/dri/i965/brw_wm_surface_state.c   | 32 ++++++++++---------
  1 file changed, 17 insertions(+), 15 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c 
b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
index 944762ec46..9bfe6e2037 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
@@ -1499,18 +1499,6 @@ update_buffer_image_param(struct brw_context *brw,
     param->stride[0] = _mesa_get_format_bytes(u->_ActualFormat);
  }
-static unsigned
-get_image_num_layers(const struct intel_mipmap_tree *mt, GLenum target,
-                     unsigned level)
-{
-   if (target == GL_TEXTURE_CUBE_MAP)
-      return 6;
-
-   return target == GL_TEXTURE_3D ?
-      minify(mt->surf.logical_level0_px.depth, level) :
-      mt->surf.logical_level0_px.array_len;
-}
-
  static void
  update_image_surface(struct brw_context *brw,
                       struct gl_image_unit *u,
@@ -1541,14 +1529,28 @@ update_image_surface(struct brw_context *brw,
        } else {
           struct intel_texture_object *intel_obj = intel_texture_object(obj);
           struct intel_mipmap_tree *mt = intel_obj->mt;
-         const unsigned num_layers = u->Layered ?
-            get_image_num_layers(mt, obj->Target, u->Level) : 1;
+
+         unsigned base_layer, num_layers;
+         if (u->Layered) {
+            if (obj->Target == GL_TEXTURE_3D) {
+               base_layer = 0;
+               num_layers = minify(mt->surf.logical_level0_px.depth, u->Level);
+            } else {
+               base_layer = obj->MinLayer;
+               num_layers = obj->Immutable ?
+                                obj->NumLayers :
+                                mt->surf.logical_level0_px.array_len;
+            }
+         } else {
+            base_layer = obj->MinLayer + u->_Layer;
+            num_layers = 1;
+         }
struct isl_view view = {
              .format = format,
              .base_level = obj->MinLevel + u->Level,
              .levels = 1,
-            .base_array_layer = obj->MinLayer + u->_Layer,
+            .base_array_layer = base_layer,
              .array_len = num_layers,
              .swizzle = ISL_SWIZZLE_IDENTITY,
              .usage = ISL_SURF_USAGE_STORAGE_BIT,

_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to