Thanks. I'm going to push it once it gets done running through CI. On Thu, Nov 15, 2018 at 4:03 AM Danylo Piliaiev <danylo.pilia...@gmail.com> wrote:
> Handle all cases in calculation of layers count for isl_view > taking into account texture view and image unit. > st_convert_image was taken as a reference. > > When u->Layered is true the whole level is taken with respect to > image view. In other case only one layer is taken. > > v3: (Józef Kucia and Ilia Mirkin) > - Rewrote patch by taking st_convert_image as a reference > - Removed now unused get_image_num_layers function > - Changed commit message > > v4: (Jason Ekstrand) > - Added assert > > Fixes: 5a8c8903 > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107856 > > Signed-off-by: Danylo Piliaiev <danylo.pilia...@globallogic.com> > Reviewed-by: Jason Ekstrand <ja...@jlekstrand.net> > --- > .../drivers/dri/i965/brw_wm_surface_state.c | 33 ++++++++++--------- > 1 file changed, 18 insertions(+), 15 deletions(-) > > diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c > b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c > index 8d21cf5fa7..3286c222e5 100644 > --- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c > +++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c > @@ -1499,18 +1499,6 @@ update_buffer_image_param(struct brw_context *brw, > param->stride[0] = _mesa_get_format_bytes(u->_ActualFormat); > } > > -static unsigned > -get_image_num_layers(const struct intel_mipmap_tree *mt, GLenum target, > - unsigned level) > -{ > - if (target == GL_TEXTURE_CUBE_MAP) > - return 6; > - > - return target == GL_TEXTURE_3D ? > - minify(mt->surf.logical_level0_px.depth, level) : > - mt->surf.logical_level0_px.array_len; > -} > - > static void > update_image_surface(struct brw_context *brw, > struct gl_image_unit *u, > @@ -1541,14 +1529,29 @@ update_image_surface(struct brw_context *brw, > } else { > struct intel_texture_object *intel_obj = > intel_texture_object(obj); > struct intel_mipmap_tree *mt = intel_obj->mt; > - const unsigned num_layers = u->Layered ? > - get_image_num_layers(mt, obj->Target, u->Level) : 1; > + > + unsigned base_layer, num_layers; > + if (u->Layered) { > + if (obj->Target == GL_TEXTURE_3D) { > + base_layer = 0; > + num_layers = minify(mt->surf.logical_level0_px.depth, > u->Level); > + } else { > + assert(obj->Immutable || obj->MinLayer == 0); > + base_layer = obj->MinLayer; > + num_layers = obj->Immutable ? > + obj->NumLayers : > + mt->surf.logical_level0_px.array_len; > + } > + } else { > + base_layer = obj->MinLayer + u->_Layer; > + num_layers = 1; > + } > > struct isl_view view = { > .format = format, > .base_level = obj->MinLevel + u->Level, > .levels = 1, > - .base_array_layer = obj->MinLayer + u->_Layer, > + .base_array_layer = base_layer, > .array_len = num_layers, > .swizzle = ISL_SWIZZLE_IDENTITY, > .usage = ISL_SURF_USAGE_STORAGE_BIT, > -- > 2.18.0 > >
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