On 6/11/18 11:30 am, Eric Anholt wrote:
Timothy Arceri <tarc...@itsqueeze.com> writes:

For now I have only enabled this for RADV we can do it
also for radeonsi also but we need to add a CAP for it.

If we're doing this at link time, why not push the constant value from
the producer into the consumer shader and then cut out the varying
entirely?


Maybe we could look to do this between vertex stages but we can do this for fragment inputs (which is what this patch is for) unless they are marked as flat (which almost never happens). Or I'm I missing something?
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