On Mon, Nov 5, 2018, at 4:44 PM, Timothy Arceri wrote:
> On 6/11/18 11:30 am, Eric Anholt wrote:
> > Timothy Arceri <tarc...@itsqueeze.com> writes:
> > 
> >> For now I have only enabled this for RADV we can do it
> >> also for radeonsi also but we need to add a CAP for it.
> > 
> > If we're doing this at link time, why not push the constant value from
> > the producer into the consumer shader and then cut out the varying
> > entirely?
> > 
> 
> Maybe we could look to do this between vertex stages but we can do this 

Sorry that should be: "can't do this"           

> for fragment inputs (which is what this patch is for) unless they are 
> marked as flat (which almost never happens). Or I'm I missing something?

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