On Sun, Nov 11, 2018 at 10:48 PM Jason Ekstrand <ja...@jlekstrand.net> wrote: > > On Sun, Nov 11, 2018 at 3:35 PM Plamena Manolova > <plamena.n.manol...@gmail.com> wrote: >> >> Lowering shader variables which depend on the local work group >> size being available in nir_lower_system_values is only possible >> if the local work group size isn't variable, otherwise this should >> be handled by the native driver (if it supports >> ARB_compute_variable_group_size). >> >> Signed-off-by: Plamena Manolova <plamena.n.manol...@gmail.com> >> --- >> src/compiler/nir/nir_lower_system_values.c | 22 ++++++++++++++++++++++ >> 1 file changed, 22 insertions(+) >> >> diff --git a/src/compiler/nir/nir_lower_system_values.c >> b/src/compiler/nir/nir_lower_system_values.c >> index bde7eb1180..6fdf9f9c51 100644 >> --- a/src/compiler/nir/nir_lower_system_values.c >> +++ b/src/compiler/nir/nir_lower_system_values.c >> @@ -77,6 +77,15 @@ convert_block(nir_block *block, nir_builder *b) >> * "The value of gl_GlobalInvocationID is equal to >> * gl_WorkGroupID * gl_WorkGroupSize + gl_LocalInvocationID" >> */ >> + >> + /* >> + * If the local work group size is variable we can't lower the >> global >> + * invocation id here. > > > Why not? > >> >> + */ >> + if (b->shader->info.cs.local_size_variable) { > > > I didn't realize we'd added a bit for this. At one point in time, Karol had > patches which had it keyed off of the size being zero. Having a separate bit > is probably fine, it just surpised me. >
yeah.. I guess I choose that, because I had nothing better. But I guess having the size being 0 is good enough as long as we sure it is 0 in relevant cases. >> >> + break; >> + } >> + >> nir_ssa_def *group_size = build_local_group_size(b); >> nir_ssa_def *group_id = nir_load_work_group_id(b); >> nir_ssa_def *local_id = nir_load_local_invocation_id(b); >> @@ -115,6 +124,11 @@ convert_block(nir_block *block, nir_builder *b) >> } >> >> case SYSTEM_VALUE_LOCAL_GROUP_SIZE: { >> + /* If the local work group size is variable we can't lower it here >> */ >> + if (b->shader->info.cs.local_size_variable) { >> + break; >> + } >> + >> sysval = build_local_group_size(b); >> break; >> } >> @@ -189,6 +203,14 @@ convert_block(nir_block *block, nir_builder *b) >> break; >> >> case SYSTEM_VALUE_GLOBAL_GROUP_SIZE: { >> + /* >> + * If the local work group size is variable we can't lower the >> global >> + * group size here. >> + */ >> + if (b->shader->info.cs.local_size_variable) { >> + break; >> + } > > > Why can't we lower the global size? It seems like we would want the below > multiplication regardless of whether the local size is constant. > well I am not sure about ARB_compute_variable_group_size, but at least in CL you know nothing about it at compile time as you specify everything when you enqueue the kernel. Could be that the number of work_groups is fixed with ARB_compute_variable_group_size though? >> >> + >> nir_ssa_def *group_size = build_local_group_size(b); >> nir_ssa_def *num_work_groups = nir_load_num_work_groups(b); >> sysval = nir_imul(b, group_size, num_work_groups); >> -- >> 2.11.0 >> >> _______________________________________________ >> mesa-dev mailing list >> mesa-dev@lists.freedesktop.org >> https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev