it shouldn't make a difference. This pass lowers load_derefs into
whatever we want here. If we handle the system value explicitly
"sysval" gets set. If not, we fetch the op through
nir_intrinsic_from_system_value and do the load based on that. We just
take a different path, but fundamentally we do the same either way.
On Tue, Nov 13, 2018 at 12:17 AM Jason Ekstrand <ja...@jlekstrand.net> wrote:
>
> I think we still want to skip the lowering of SYSTEM_VALUE_LOCAL_GROUP_SIZE 
> when that flag is set.  I think this works, but we'll end up deleting one 
> load_local_group_size intrinsic and replacing it with another which is 
> pointless.
>
> --Jason
>
> On Mon, Nov 12, 2018 at 4:02 PM Plamena Manolova 
> <plamena.n.manol...@gmail.com> wrote:
>>
>> If the local work group size is variable it won't be available
>> at compile time so we can't lower it in nir_lower_system_values().
>>
>> Signed-off-by: Plamena Manolova <plamena.n.manol...@gmail.com>
>> ---
>>  src/compiler/nir/nir_lower_system_values.c | 24 ++++++++++++++++++------
>>  1 file changed, 18 insertions(+), 6 deletions(-)
>>
>> diff --git a/src/compiler/nir/nir_lower_system_values.c 
>> b/src/compiler/nir/nir_lower_system_values.c
>> index bde7eb1180..fbc4057357 100644
>> --- a/src/compiler/nir/nir_lower_system_values.c
>> +++ b/src/compiler/nir/nir_lower_system_values.c
>> @@ -31,12 +31,24 @@
>>  static nir_ssa_def*
>>  build_local_group_size(nir_builder *b)
>>  {
>> -   nir_const_value local_size;
>> -   memset(&local_size, 0, sizeof(local_size));
>> -   local_size.u32[0] = b->shader->info.cs.local_size[0];
>> -   local_size.u32[1] = b->shader->info.cs.local_size[1];
>> -   local_size.u32[2] = b->shader->info.cs.local_size[2];
>> -   return nir_build_imm(b, 3, 32, local_size);
>> +   nir_ssa_def *local_size;
>> +
>> +   /*
>> +    * If the local work group size is variable it can't be lowered at this
>> +    * point, but its intrinsic can still be used.
>> +    */
>> +   if (b->shader->info.cs.local_size_variable) {
>> +      local_size = nir_load_local_group_size(b);
>> +   } else {
>> +      nir_const_value local_size_const;
>> +      memset(&local_size_const, 0, sizeof(local_size_const));
>> +      local_size_const.u32[0] = b->shader->info.cs.local_size[0];
>> +      local_size_const.u32[1] = b->shader->info.cs.local_size[1];
>> +      local_size_const.u32[2] = b->shader->info.cs.local_size[2];
>> +      local_size = nir_build_imm(b, 3, 32, local_size_const);
>> +   }
>> +
>> +   return local_size;
>>  }
>>
>>  static bool
>> --
>> 2.11.0
>>
_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to