OpenGL ES 3.0 require this functionality, so we should also test for it
to avoid incorrectly exposing a too high GLES version.

On desktop, this has been required since all the way back in OpenGL 1.2
anyway.

Signed-off-by: Erik Faye-Lund <erik.faye-l...@collabora.com>
---
 src/mesa/main/version.c | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/src/mesa/main/version.c b/src/mesa/main/version.c
index 610ba2f08c5..b3c68bb865c 100644
--- a/src/mesa/main/version.c
+++ b/src/mesa/main/version.c
@@ -522,7 +522,8 @@ compute_version_es2(const struct gl_extensions *extensions,
                          extensions->ARB_uniform_buffer_object &&
                          extensions->EXT_texture_snorm &&
                          extensions->NV_primitive_restart &&
-                         extensions->OES_depth_texture_cube_map);
+                         extensions->OES_depth_texture_cube_map &&
+                         extensions->EXT_texture_type_2_10_10_10_REV);
    const bool es31_compute_shader =
       consts->MaxComputeWorkGroupInvocations >= 128;
    const bool ver_3_1 = (ver_3_0 &&
-- 
2.19.1

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