https://bugs.freedesktop.org/show_bug.cgi?id=109532

--- Comment #17 from Ian Romanick <i...@freedesktop.org> ---
(In reply to asimiklit from comment #6)
> Created attachment 143288 [details]
> this simple program helps me to reproduce this issue.
> 
> just share my simple reproducer)
> 
> Run it in this way:
> 
>    simple_reproducer shader.comp

It seems like this could be made into a piglit test that could be compiled with
glslparsertest.  If you haven't already submitted such a test, please do. :)

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