Dieter, you need final LLVM 8.0.

Marek

On Wed, Feb 13, 2019 at 11:02 AM Dieter Nützel <die...@nuetzel-hh.de> wrote:

> GREAT stuff, Marek!
>
> But sadly some crashes.
> Is my LLVM git version to old?
> 7. Jan 2019 (short before 8.0 cut)
>
> LLVM (http://llvm.org/):
>    LLVM version 8.0.0svn
>    Optimized build.
>    Default target: x86_64-unknown-linux-gnu
>    Host CPU: nehalem
>
>    Registered Targets:
>      amdgcn - AMD GCN GPUs
>      r600   - AMD GPUs HD2XXX-HD6XXX
>      x86    - 32-bit X86: Pentium-Pro and above
>      x86-64 - 64-bit X86: EM64T and AMD64
>
> Please have a look at my post @Phoronix:
>
> https://www.phoronix.com/forums/forum/phoronix/latest-phoronix-articles/1079916-radeonsi-picks-up-primitive-culling-with-async-compute-for-performance-wins?p=1079984#post1079984
>
> Thanks,
> Dieter
>
> Am 13.02.2019 06:15, schrieb Marek Olšák:
> > Hi,
> >
> > This patch series uses async compute to do primitive culling before
> > the vertex shader. It significantly improves performance for
> > applications
> > that use a lot of geometry that is invisible because primitives don't
> > intersect sample points or there are a lot of back faces, etc.
> >
> > It passes 99.9999% of all tests (GL CTS, dEQP, piglit) and is 100%
> > stable.
> > It supports all chips all the way from Sea Islands to Radeon VII.
> >
> > As you can see in the results marked (ENABLED) in the picture below,
> > it destroys our competition (The GeForce results are from a Phoronix
> > article from 2017, the latest ones I could find):
> >
> > Benchmark: ParaView - Many Spheres - 2560x1440
> > https://people.freedesktop.org/~mareko/prim-discard-cs-results.png
> >
> >
> > The last patch describes the implementation and functional limitations
> > if you can find the huge code comment, so I'm not gonna do that here.
> >
> > I decided to enable this optimization on all Pro graphics cards.
> > The reason is that I haven't had time to benchmark games.
> > This decision may be changed based on community feedback, etc.
> >
> > People using the Pro graphics cards can disable this by setting
> > AMD_DEBUG=nopd, and people using consumer graphics cards can enable
> > this by setting AMD_DEBUG=pd. So you always have a choice.
> >
> > Eventually we might also enable this on consumer graphics cards for
> > those
> > games that benefit. It might decrease performance if there is not
> > enough
> > invisible geometry.
> >
> > Branch:
> > https://cgit.freedesktop.org/~mareko/mesa/log/?h=prim-discard-cs
> >
> > Please review.
> >
> > Thanks,
> > Marek
> > _______________________________________________
> > mesa-dev mailing list
> > mesa-dev@lists.freedesktop.org
> > https://lists.freedesktop.org/mailman/listinfo/mesa-dev
>
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