If we need to lower a move for a read from a vec2 texture coordinate, we shouldn't write zw, even incidentally.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzw...@collabora.com> --- src/panfrost/midgard/midgard_ra.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/panfrost/midgard/midgard_ra.c b/src/panfrost/midgard/midgard_ra.c index 5df8ecf0df0..6a417d48c91 100644 --- a/src/panfrost/midgard/midgard_ra.c +++ b/src/panfrost/midgard/midgard_ra.c @@ -501,6 +501,7 @@ mir_lower_special_reads(compiler_context *ctx) } else { idx = spill_idx++; m = v_mov(i, blank_alu_src, idx); + m.mask = mir_mask_of_read_components(pre_use, i); mir_insert_instruction_before(pre_use, m); mir_rewrite_index_src_single(pre_use, i, idx); } -- 2.23.0.rc1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev