If we need to lower a move for a read from a vec2 texture coordinate, we
shouldn't write zw, even incidentally.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzw...@collabora.com>
---
 src/panfrost/midgard/midgard_ra.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/src/panfrost/midgard/midgard_ra.c 
b/src/panfrost/midgard/midgard_ra.c
index 5df8ecf0df0..6a417d48c91 100644
--- a/src/panfrost/midgard/midgard_ra.c
+++ b/src/panfrost/midgard/midgard_ra.c
@@ -501,6 +501,7 @@ mir_lower_special_reads(compiler_context *ctx)
                                 } else {
                                         idx = spill_idx++;
                                         m = v_mov(i, blank_alu_src, idx);
+                                        m.mask = 
mir_mask_of_read_components(pre_use, i);
                                         mir_insert_instruction_before(pre_use, 
m);
                                         mir_rewrite_index_src_single(pre_use, 
i, idx);
                                 }
-- 
2.23.0.rc1

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