On Fri, Aug 16, 2019 at 11:38 AM Alyssa Rosenzweig
<alyssa.rosenzw...@collabora.com> wrote:
>
> The texture coordinate for a 2D texture could be a vec2 or a vec3,
> depending if it's an array texture or not. If it's vec2 (non-array
> texture), we should not reference the z component; otherwise, liveness
> analysis will get very confused when z is never written.
>
> Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzw...@collabora.com>
> ---
>  src/panfrost/midgard/midgard_compile.c | 8 +++++++-
>  1 file changed, 7 insertions(+), 1 deletion(-)
>
> diff --git a/src/panfrost/midgard/midgard_compile.c 
> b/src/panfrost/midgard/midgard_compile.c
> index 67c5c848214..0be9cc32dc2 100644
> --- a/src/panfrost/midgard/midgard_compile.c
> +++ b/src/panfrost/midgard/midgard_compile.c
> @@ -1753,6 +1753,7 @@ emit_texop_native(compiler_context *ctx, nir_tex_instr 
> *instr,
>          for (unsigned i = 0; i < instr->num_srcs; ++i) {
>                  int index = nir_src_index(ctx, &instr->src[i].src);
>                  midgard_vector_alu_src alu_src = blank_alu_src;
> +                unsigned nr_components = 
> nir_src_num_components(instr->src[i].src);
>
>                  switch (instr->src[i].src_type) {
>                  case nir_tex_src_coord: {
> @@ -1804,7 +1805,12 @@ emit_texop_native(compiler_context *ctx, nir_tex_instr 
> *instr,
>
>                          if (instr->sampler_dim == GLSL_SAMPLER_DIM_2D) {
>                                  /* Array component in w but NIR wants it in 
> z */
> -                                ins.texture.in_reg_swizzle = SWIZZLE_XYZZ;
> +                                if (nr_components == 3)
> +                                        ins.texture.in_reg_swizzle = 
> SWIZZLE_XYZZ;
> +                                else if (nr_components == 2)
> +                                        ins.texture.in_reg_swizzle = 
> SWIZZLE_XYXX;
> +                                else
> +                                        unreachable("Invalid texture 2D 
> componens");

Just a drive-by review: components

  -ilia
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