On Fri, Aug 16, 2019 at 11:38 AM Alyssa Rosenzweig <alyssa.rosenzw...@collabora.com> wrote: > > The texture coordinate for a 2D texture could be a vec2 or a vec3, > depending if it's an array texture or not. If it's vec2 (non-array > texture), we should not reference the z component; otherwise, liveness > analysis will get very confused when z is never written. > > Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzw...@collabora.com> > --- > src/panfrost/midgard/midgard_compile.c | 8 +++++++- > 1 file changed, 7 insertions(+), 1 deletion(-) > > diff --git a/src/panfrost/midgard/midgard_compile.c > b/src/panfrost/midgard/midgard_compile.c > index 67c5c848214..0be9cc32dc2 100644 > --- a/src/panfrost/midgard/midgard_compile.c > +++ b/src/panfrost/midgard/midgard_compile.c > @@ -1753,6 +1753,7 @@ emit_texop_native(compiler_context *ctx, nir_tex_instr > *instr, > for (unsigned i = 0; i < instr->num_srcs; ++i) { > int index = nir_src_index(ctx, &instr->src[i].src); > midgard_vector_alu_src alu_src = blank_alu_src; > + unsigned nr_components = > nir_src_num_components(instr->src[i].src); > > switch (instr->src[i].src_type) { > case nir_tex_src_coord: { > @@ -1804,7 +1805,12 @@ emit_texop_native(compiler_context *ctx, nir_tex_instr > *instr, > > if (instr->sampler_dim == GLSL_SAMPLER_DIM_2D) { > /* Array component in w but NIR wants it in > z */ > - ins.texture.in_reg_swizzle = SWIZZLE_XYZZ; > + if (nr_components == 3) > + ins.texture.in_reg_swizzle = > SWIZZLE_XYZZ; > + else if (nr_components == 2) > + ins.texture.in_reg_swizzle = > SWIZZLE_XYXX; > + else > + unreachable("Invalid texture 2D > componens");
Just a drive-by review: components -ilia _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev