This patch series adds the ability to disable ARB_color_buffer_float in core GL 
contexts, because let's be honest, the clamping controls don't make much sense 
with core GL and must be emulated by most drivers anyway.

There is also some cleanup in _mesa_update_state_locked and how clamping 
controls are updated. And finally, there is a patch which should reduce the 
number of shader recompilations for drivers which emulate fragment color 
clamping.

Please review.

Marek
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