On 03/28/2013 03:24 PM, Marek Olšák wrote:
---
src/mesa/main/blend.c | 28 +++++++++++++++++++++++++++-
src/mesa/main/blend.h | 8 ++++++++
src/mesa/main/fbobject.c | 10 ++++++++++
src/mesa/main/framebuffer.c | 1 +
src/mesa/main/mtypes.h | 4 +++-
src/mesa/main/readpix.c | 5 +++--
src/mesa/main/state.c | 29 +++--------------------------
7 files changed, 55 insertions(+), 30 deletions(-)
diff --git a/src/mesa/main/blend.c b/src/mesa/main/blend.c
index 309f1d5..876cbf2 100644
--- a/src/mesa/main/blend.c
+++ b/src/mesa/main/blend.c
@@ -782,7 +782,34 @@ _mesa_ClampColor(GLenum target, GLenum clamp)
}
}
+static GLboolean _mesa_get_clamp_color(const struct gl_framebuffer *fb,
+ GLenum clamp)
You don't need the _mesa_ prefix on static functions. And some
reformatting, so:
static GLboolean
get_clamp_color(const struct gl_framebuffer *fb, GLenum clamp)
+{
+ if (clamp == GL_TRUE || clamp == GL_FALSE)
+ return clamp;
+
+ ASSERT(clamp == GL_FIXED_ONLY);
+ if (!fb)
+ return GL_TRUE;
+ return fb->_AllColorBuffersFixedPoint;
+}
+
+GLboolean _mesa_get_clamp_fragment_color(const struct gl_context *ctx)
Minor formatting nit:
GLboolean
_mesa_get_clamp_fragment_color(const struct gl_context *ctx)
+{
+ return _mesa_get_clamp_color(ctx->DrawBuffer,
+ ctx->Color.ClampFragmentColor);
+}
+
+GLboolean _mesa_get_clamp_vertex_color(const struct gl_context *ctx)
+{
+ return _mesa_get_clamp_color(ctx->DrawBuffer, ctx->Light.ClampVertexColor);
+}
+
+GLboolean _mesa_get_clamp_read_color(const struct gl_context *ctx)
+{
+ return _mesa_get_clamp_color(ctx->ReadBuffer, ctx->Color.ClampReadColor);
+}
Reviewed-by: Brian Paul <bri...@vmware.com>
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