Some texturing ops are about to have nonconstant offset support; the offset in the header in these cases should be zero.
Signed-off-by: Chris Forbes <chr...@ijw.co.nz> --- src/mesa/drivers/dri/i965/brw_shader.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp index 6b37f58..df7fa55 100644 --- a/src/mesa/drivers/dri/i965/brw_shader.cpp +++ b/src/mesa/drivers/dri/i965/brw_shader.cpp @@ -370,7 +370,7 @@ brw_math_function(enum opcode op) uint32_t brw_texture_offset(ir_constant *offset) { - assert(offset != NULL); + if (!offset) return 0; /* nonconstant offset; caller will handle it. */ signed char offsets[3]; for (unsigned i = 0; i < offset->type->vector_elements; i++) -- 1.8.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev