On 10/08/2013 02:34 AM, Chris Forbes wrote:
> Some texturing ops are about to have nonconstant offset support; the
> offset in the header in these cases should be zero.
> 
> Signed-off-by: Chris Forbes <chr...@ijw.co.nz>
> ---
>  src/mesa/drivers/dri/i965/brw_shader.cpp | 2 +-
>  1 file changed, 1 insertion(+), 1 deletion(-)
> 
> diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp 
> b/src/mesa/drivers/dri/i965/brw_shader.cpp
> index 6b37f58..df7fa55 100644
> --- a/src/mesa/drivers/dri/i965/brw_shader.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
> @@ -370,7 +370,7 @@ brw_math_function(enum opcode op)
>  uint32_t
>  brw_texture_offset(ir_constant *offset)
>  {
> -   assert(offset != NULL);

I think we should leave this assertion, but amend it to be

   /* If the driver does not support GL_ARB_gpu_shader5, the offset
    * must be constant.
    */
   assert(offset != NULL || ctx->Extensions.ARB_gpu_shader5);

> +   if (!offset) return 0;  /* nonconstant offset; caller will handle it. */
>  
>     signed char offsets[3];
>     for (unsigned i = 0; i < offset->type->vector_elements; i++)
> 

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