On 10/08/2013 02:34 AM, Chris Forbes wrote: > Some texturing ops are about to have nonconstant offset support; the > offset in the header in these cases should be zero. > > Signed-off-by: Chris Forbes <chr...@ijw.co.nz> > --- > src/mesa/drivers/dri/i965/brw_shader.cpp | 2 +- > 1 file changed, 1 insertion(+), 1 deletion(-) > > diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp > b/src/mesa/drivers/dri/i965/brw_shader.cpp > index 6b37f58..df7fa55 100644 > --- a/src/mesa/drivers/dri/i965/brw_shader.cpp > +++ b/src/mesa/drivers/dri/i965/brw_shader.cpp > @@ -370,7 +370,7 @@ brw_math_function(enum opcode op) > uint32_t > brw_texture_offset(ir_constant *offset) > { > - assert(offset != NULL);
I think we should leave this assertion, but amend it to be /* If the driver does not support GL_ARB_gpu_shader5, the offset * must be constant. */ assert(offset != NULL || ctx->Extensions.ARB_gpu_shader5); > + if (!offset) return 0; /* nonconstant offset; caller will handle it. */ > > signed char offsets[3]; > for (unsigned i = 0; i < offset->type->vector_elements; i++) > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev