From: Fabian Bieler <fabianbie...@fastmail.fm> >From the ARB_geometry_shader4 spec (section Geometry Shader outputs): "The built-in special variable gl_Position is intended to hold the homogeneous vertex position. Writing gl_Position is optional."
Signed-off-by: Dave Airlie <airl...@redhat.com> --- src/mesa/state_tracker/st_program.c | 2 -- 1 file changed, 2 deletions(-) diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c index 925ea80..5efd614 100644 --- a/src/mesa/state_tracker/st_program.c +++ b/src/mesa/state_tracker/st_program.c @@ -1031,8 +1031,6 @@ st_translate_geometry_program(struct st_context *st, } } - assert(gs_output_semantic_name[0] == TGSI_SEMANTIC_POSITION); - /* find max output slot referenced to compute gs_num_outputs */ for (attr = 0; attr < VARYING_SLOT_MAX; attr++) { if (outputMapping[attr] != ~0 && outputMapping[attr] > maxSlot) -- 1.8.3.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev