GL_ARB_depth_clamp seems to be implemented in Draw and llvmpipe even passes the tests.
Marek On Tue, Oct 15, 2013 at 9:15 PM, Dave Airlie <airl...@gmail.com> wrote: > On Tue, Oct 15, 2013 at 7:58 PM, Jose Fonseca <jfons...@vmware.com> wrote: >> ----- Original Message ----- >>> Hi, >>> >>> I pulled Brian's patches and then hacked llvmpipe locally to claim GL 3.2, >>> and ran piglit, fixed some of the obviously missing pieces and crashes. >>> >>> These aren't immediately going to expose any new functionality, but it >>> might help if someone doing r600g or nouveau support can concentrate on >>> their >>> driver. >>> >>> Any objections to pushing them? >> >> Sounds great to me. The more testing llvmpipe gets the better. Thanks for >> doing this. > > It seems to pass nearly as many as Paul reported for Ivybridge, the > fails seems to be in the generic code anyways. >> >> >> Actually, if things are not too broken, I'd really would like to get >> llvmpipe to advertise 3.2 out of the box. It would imply lying about MSAA >> of course, but I think that that would be acceptable (and even preferable) >> for a SW renderer. > > If people agree I'd like to do that as well, anyone got any objections > to initially lying about softpipe and llvmpipe? for 3.2 depth clip > disable and seamless cube map would be needed on top of the two > multisample extensions. > > Dave. > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev