> + OUT_BATCH(0); > + ADVANCE_BATCH(); > + } else { > + BEGIN_BATCH(4); > + OUT_BATCH(_3DSTATE_PIPE_CONTROL | flags | (4 - 2));
If the PRM is to believed, then ILK has two of its flag bits in dw1 [Stall at scoreboard, and the nonfunctional depth cache flush inhibit]; it looks as if we never try to actually use stall at scoreboard pre-Gen6 though, so this works. Patches 1-3 are Reviewed-by: Chris Forbes <chr...@ijw.co.nz> _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev