From: Marek Olšák <marek.ol...@amd.com> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=73191
When VL uploads vertex buffers, it uses PIPE_TRANSFER_DONTBLOCK, which always flushes the context in the winsys if the buffer being mapped is busy. Since I added handling of DISCARD_RANGE, DONTBLOCK has had no effect when combined with DISCARD_RANGE and I think the context isn't flushed anywhere else, so no commands are submitted to the GPU until the IB is full, which takes a lot of frames. Using DISCARD_RANGE is not the only way to trigger this bug. The other way is to reallocate the vertex buffer before every upload. BTW, I'm not sure if this is the right place for flushing, but it does fix the bug. v2 (chk): move the flush to the right place. Signed-off-by: Christian König <christian.koe...@amd.com> --- src/gallium/state_trackers/vdpau/output.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/gallium/state_trackers/vdpau/output.c b/src/gallium/state_trackers/vdpau/output.c index e4e1433..7ff4196 100644 --- a/src/gallium/state_trackers/vdpau/output.c +++ b/src/gallium/state_trackers/vdpau/output.c @@ -736,6 +736,7 @@ struct pipe_resource *vlVdpOutputSurfaceGallium(VdpOutputSurface surface) pipe_mutex_lock(vlsurface->device->mutex); vlVdpResolveDelayedRendering(vlsurface->device, NULL, NULL); + vlsurface->device->context->flush(vlsurface->device->context, NULL, 0); pipe_mutex_unlock(vlsurface->device->mutex); return vlsurface->surface->texture; -- 1.8.1.2 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev