From: Marek Olšák <marek.ol...@amd.com>

Bugzilla:
https://bugs.freedesktop.org/show_bug.cgi?id=73191

When VL uploads vertex buffers, it uses PIPE_TRANSFER_DONTBLOCK, which always
flushes the context in the winsys if the buffer being mapped is busy. Since
I added handling of DISCARD_RANGE, DONTBLOCK has had no effect when combined
with DISCARD_RANGE and I think the context isn't flushed anywhere else,
so no commands are submitted to the GPU until the IB is full, which takes
a lot of frames.

Using DISCARD_RANGE is not the only way to trigger this bug. The other way
is to reallocate the vertex buffer before every upload.

BTW, I'm not sure if this is the right place for flushing, but it does fix
the bug.

v2 (chk): move the flush to the right place.

Signed-off-by: Christian König <christian.koe...@amd.com>
---
 src/gallium/state_trackers/vdpau/output.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/src/gallium/state_trackers/vdpau/output.c 
b/src/gallium/state_trackers/vdpau/output.c
index e4e1433..7ff4196 100644
--- a/src/gallium/state_trackers/vdpau/output.c
+++ b/src/gallium/state_trackers/vdpau/output.c
@@ -736,6 +736,7 @@ struct pipe_resource 
*vlVdpOutputSurfaceGallium(VdpOutputSurface surface)
 
    pipe_mutex_lock(vlsurface->device->mutex);
    vlVdpResolveDelayedRendering(vlsurface->device, NULL, NULL);
+   vlsurface->device->context->flush(vlsurface->device->context, NULL, 0);
    pipe_mutex_unlock(vlsurface->device->mutex);
 
    return vlsurface->surface->texture;
-- 
1.8.1.2

_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to