Yeah, probably because XBMC still (incorrectly) calls the map function
only once.
Putting the flush into vlVdpResolveDelayedRendering solves the problem
because it's called the next time somebody starts rendering, but it's
way to late at this point.
Need to sync up with the XBMC devs on this.
Christian.
Am 13.01.2014 15:20, schrieb Marek Olšák:
This patch doesn't fix the bug. :(
Marek
On Mon, Jan 13, 2014 at 2:55 PM, Christian König
<deathsim...@vodafone.de> wrote:
From: Marek Olšák <marek.ol...@amd.com>
Bugzilla:
https://bugs.freedesktop.org/show_bug.cgi?id=73191
When VL uploads vertex buffers, it uses PIPE_TRANSFER_DONTBLOCK, which always
flushes the context in the winsys if the buffer being mapped is busy. Since
I added handling of DISCARD_RANGE, DONTBLOCK has had no effect when combined
with DISCARD_RANGE and I think the context isn't flushed anywhere else,
so no commands are submitted to the GPU until the IB is full, which takes
a lot of frames.
Using DISCARD_RANGE is not the only way to trigger this bug. The other way
is to reallocate the vertex buffer before every upload.
BTW, I'm not sure if this is the right place for flushing, but it does fix
the bug.
v2 (chk): move the flush to the right place.
Signed-off-by: Christian König <christian.koe...@amd.com>
---
src/gallium/state_trackers/vdpau/output.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/src/gallium/state_trackers/vdpau/output.c
b/src/gallium/state_trackers/vdpau/output.c
index e4e1433..7ff4196 100644
--- a/src/gallium/state_trackers/vdpau/output.c
+++ b/src/gallium/state_trackers/vdpau/output.c
@@ -736,6 +736,7 @@ struct pipe_resource
*vlVdpOutputSurfaceGallium(VdpOutputSurface surface)
pipe_mutex_lock(vlsurface->device->mutex);
vlVdpResolveDelayedRendering(vlsurface->device, NULL, NULL);
+ vlsurface->device->context->flush(vlsurface->device->context, NULL, 0);
pipe_mutex_unlock(vlsurface->device->mutex);
return vlsurface->surface->texture;
--
1.8.1.2
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