On 05/19/2014 08:09 PM, Ian Romanick wrote:
On 04/09/2014 02:56 AM, Tapani Pälli wrote:
Support inactive uniforms that have explicit location set in
glUniform* functions.
Signed-off-by: Tapani Pälli <tapani.pa...@intel.com>
---
src/mesa/main/uniform_query.cpp | 15 +++++++++++++++
1 file changed, 15 insertions(+)
diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
index 5f1af08..e33800a 100644
--- a/src/mesa/main/uniform_query.cpp
+++ b/src/mesa/main/uniform_query.cpp
@@ -253,6 +253,21 @@ validate_uniform_parameters(struct gl_context *ctx,
return false;
}
+ /* If the driver storage pointer in remap table is -1, we ignore silently.
+ *
+ * GL_ARB_explicit_uniform_location spec says:
+ * "What happens if Uniform* is called with an explicitly defined
+ * uniform location, but that uniform is deemed inactive by the
+ * linker?
+ *
+ * RESOLVED: The call is ignored for inactive uniform variables and
+ * no error is generated."
+ *
+ */
+ if (ctx->Extensions.ARB_explicit_uniform_location &&
+ shProg->UniformRemapTable[location] == (gl_uniform_storage *) -1)
+ return false;
+
Do we actually need to check
ctx->Extensions.ARB_explicit_uniform_location? It seems like
UniformRemapTable will only have -1 in it for that case, right?
Yes, the extension check can be removed.
_mesa_uniform_split_location_offset(shProg, location, loc, array_index);
if (shProg->UniformStorage[*loc].array_elements == 0 && count > 1) {
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