On 05/19/2014 08:26 PM, Ian Romanick wrote:
On 04/09/2014 02:56 AM, Tapani Pälli wrote:
Patch adds new implementation dependent value required by the
GL_ARB_explicit_uniform_location extension. Default value for user
assignable locations is calculated as sum of MaxUniformComponents
for each stage.

Signed-off-by: Tapani Pälli <tapani.pa...@intel.com>
---
  src/mesa/main/context.c              | 10 +++++++++-
  src/mesa/main/get.c                  |  1 +
  src/mesa/main/get_hash_params.py     |  1 +
  src/mesa/main/mtypes.h               |  5 +++++
  src/mesa/main/tests/enum_strings.cpp |  1 +
  5 files changed, 17 insertions(+), 1 deletion(-)

diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 860ae86..8b77df1 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -610,8 +610,16 @@ _mesa_init_constants(struct gl_context *ctx)
     ctx->Const.MaxUniformBlockSize = 16384;
     ctx->Const.UniformBufferOffsetAlignment = 1;
- for (i = 0; i < MESA_SHADER_STAGES; i++)
+   /* GL_ARB_explicit_uniform_location, initial value calculated
+    * as sum of MaxUniformComponents for each stage.
+    */
+   ctx->Const.MaxUserAssignableUniformLocations = 0;
+
+   for (i = 0; i < MESA_SHADER_STAGES; i++) {
        init_program_limits(ctx, i, &ctx->Const.Program[i]);
+      ctx->Const.MaxUserAssignableUniformLocations +=
+         ctx->Const.Program[i].MaxUniformComponents;
+   }
This is just going to set ctx->Const.MaxUserAssignableUniformLocations
to 4 * 4 * MAX_UNIFORMS, and that's probably not what we want.  Maybe
just set 4 * MAX_UNIFORMS with a comment saying it's, "MAX_UNIFORMS for
each possible shader stage."

There should be much more locations than number of uniforms though (?) MAX_UNIFORMS refers to count of available vec4 uniforms, each of these should have 4 locations available. Also, value from the above formula nicely matches with binary drivers so IMO it shouldn't be 'too much'.

     ctx->Const.MaxProgramMatrices = MAX_PROGRAM_MATRICES;
     ctx->Const.MaxProgramMatrixStackDepth = MAX_PROGRAM_MATRIX_STACK_DEPTH;
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
index 6d95790..8b50441 100644
--- a/src/mesa/main/get.c
+++ b/src/mesa/main/get.c
@@ -395,6 +395,7 @@ EXTRA_EXT(ARB_viewport_array);
  EXTRA_EXT(ARB_compute_shader);
  EXTRA_EXT(ARB_gpu_shader5);
  EXTRA_EXT2(ARB_transform_feedback3, ARB_gpu_shader5);
+EXTRA_EXT(ARB_explicit_uniform_location);
static const int
  extra_ARB_color_buffer_float_or_glcore[] = {
diff --git a/src/mesa/main/get_hash_params.py b/src/mesa/main/get_hash_params.py
index 06d0bba..5709d42 100644
--- a/src/mesa/main/get_hash_params.py
+++ b/src/mesa/main/get_hash_params.py
@@ -474,6 +474,7 @@ descriptor=[
    [ "MAX_LIST_NESTING", "CONST(MAX_LIST_NESTING), NO_EXTRA" ],
    [ "MAX_NAME_STACK_DEPTH", "CONST(MAX_NAME_STACK_DEPTH), NO_EXTRA" ],
    [ "MAX_PIXEL_MAP_TABLE", "CONST(MAX_PIXEL_MAP_TABLE), NO_EXTRA" ],
+  [ "MAX_UNIFORM_LOCATIONS", "CONTEXT_INT(Const.MaxUserAssignableUniformLocations), 
NO_EXTRA" ],
Ditto on Petri's comment.

    [ "NAME_STACK_DEPTH", "CONTEXT_INT(Select.NameStackDepth), NO_EXTRA" ],
    [ "PACK_LSB_FIRST", "CONTEXT_BOOL(Pack.LsbFirst), NO_EXTRA" ],
    [ "PACK_SWAP_BYTES", "CONTEXT_BOOL(Pack.SwapBytes), NO_EXTRA" ],
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 7ac6bbe..fefbe06 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -3311,6 +3311,11 @@ struct gl_constants
     GLuint UniformBufferOffsetAlignment;
     /** @} */
+ /**
+    * GL_ARB_explicit_uniform_location
+    */
+   GLuint MaxUserAssignableUniformLocations;
+
     /** GL_ARB_geometry_shader4 */
     GLuint MaxGeometryOutputVertices;
     GLuint MaxGeometryTotalOutputComponents;
diff --git a/src/mesa/main/tests/enum_strings.cpp 
b/src/mesa/main/tests/enum_strings.cpp
index 3795700..298ff6a 100644
--- a/src/mesa/main/tests/enum_strings.cpp
+++ b/src/mesa/main/tests/enum_strings.cpp
@@ -787,6 +787,7 @@ const struct enum_info everything[] = {
     { 0x8256, "GL_RESET_NOTIFICATION_STRATEGY_ARB" },
     { 0x8257, "GL_PROGRAM_BINARY_RETRIEVABLE_HINT" },
     { 0x8261, "GL_NO_RESET_NOTIFICATION_ARB" },
+   { 0x826E, "GL_MAX_UNIFORM_LOCATIONS" },
     { 0x82DF, "GL_TEXTURE_IMMUTABLE_LEVELS" },
     { 0x8362, "GL_UNSIGNED_BYTE_2_3_3_REV" },
     { 0x8363, "GL_UNSIGNED_SHORT_5_6_5" },


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