On Sun, Jun 8, 2014 at 5:05 AM, Aditya Avinash <adityaavina...@gmail.com> wrote:
> Hi,
> I was looking at RadeonFeature. It shows that Tessellation stage is "TODO".
> What should I do to pick it? I am new to Mesa. Can you help me with some
> documentation which is useful for me to accomplish the task?
> Thank you!

There's a Google Summer of Code project that hopes to do a large
portion of Tessellation shaders this summer.

For a first project, you probably want to attempt something a bit smaller.
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