On Wed, Aug 20, 2014 at 4:30 PM, Mike Lothian <m...@fireburn.co.uk> wrote: > Hi I tested the branch - glxinfo reports GL 3.2 and GLSL 1.50 however > when I run Heaven 4 I get a blank screen when rendering and the > following messages: > > GLFrameBuffer::enable(): incomplete attachment > GLFrameBuffer::enable(): incomplete attachment > GLFrameBuffer::enable(): incomplete attachment > GLFrameBuffer::enable(): incomplete attachment > OpenGL error: invalid framebuffer operation > > This only happens when at 8xAA - is the demo mis detecting the AA > abilities of Sandybridge?
Sounds like it. Sandybridge can only do 4x MSAA. > Valley seem to have rendering issues no matter what the AA level - I > get black trees in the foreground Possibly need some workaround. Can't remember. > With Oil Rush I always get white game rendering (the overlays are > fine) no matter what the AA level This sounds like the problem where their shaders put #extension in the wrong place. Try running with MESA_EXTENSION_OVERRIDE=-GL_ARB_sample_shading. I think there's a driconf for this now. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev