On 21 August 2014 00:41, Matt Turner <matts...@gmail.com> wrote: > On Wed, Aug 20, 2014 at 4:30 PM, Mike Lothian <m...@fireburn.co.uk> wrote: >> Hi I tested the branch - glxinfo reports GL 3.2 and GLSL 1.50 however >> when I run Heaven 4 I get a blank screen when rendering and the >> following messages: >> >> GLFrameBuffer::enable(): incomplete attachment >> GLFrameBuffer::enable(): incomplete attachment >> GLFrameBuffer::enable(): incomplete attachment >> GLFrameBuffer::enable(): incomplete attachment >> OpenGL error: invalid framebuffer operation >> >> This only happens when at 8xAA - is the demo mis detecting the AA >> abilities of Sandybridge? > > Sounds like it. Sandybridge can only do 4x MSAA.
Hmm mis detecting or is the driver mis advertising? > >> Valley seem to have rendering issues no matter what the AA level - I >> get black trees in the foreground > > Possibly need some workaround. Can't remember. > >> With Oil Rush I always get white game rendering (the overlays are >> fine) no matter what the AA level > > This sounds like the problem where their shaders put #extension in the > wrong place. Try running with > MESA_EXTENSION_OVERRIDE=-GL_ARB_sample_shading. I think there's a > driconf for this now. Yes that fixed the Oil Rush one - I don't need to pass that with r600g though so I'm thinking that maybe i965 isn't using that driconf file _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev