On 19 November 2014 01:55, Marek Olšák <mar...@gmail.com> wrote:
> Before we start discussing what we can do about the OpenGL API
> overhead, we must get rid of the on-demand shader compilation. It's
> unacceptable to compile shaders when we should be rendering. This is
> one of the things that Nine fixes. I assume Wine does that because
> there can be several slightly-different variants of the same shader
> for various reasons. Well then we'll have to figure out how to reduce
> that number to 1.
>
Pretty much. Although as Stefan mentioned there are likely going to be
cases where it can't be avoided.
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