Wow, yes! The DX10_CLAMP bit fixes this issue too. I guess we don't have to use legacy instructions now.
Marek On Mon, Dec 8, 2014 at 5:05 AM, Michel Dänzer <mic...@daenzer.net> wrote: > On 04.12.2014 21:34, Marek Olšák wrote: >> From: Marek Olšák <marek.ol...@amd.com> >> >> Discussion: https://bugs.freedesktop.org/show_bug.cgi?id=83510#c8 > > I wonder if we could avoid at least some of this trouble using the DX10 > / IEEE bits in the shader MODE register. > > > -- > Earthling Michel Dänzer | http://www.amd.com > Libre software enthusiast | Mesa and X developer _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev