Wow, yes! The DX10_CLAMP bit fixes this issue too. I guess we don't
have to use legacy instructions now.

Marek

On Mon, Dec 8, 2014 at 5:05 AM, Michel Dänzer <mic...@daenzer.net> wrote:
> On 04.12.2014 21:34, Marek Olšák wrote:
>> From: Marek Olšák <marek.ol...@amd.com>
>>
>> Discussion: https://bugs.freedesktop.org/show_bug.cgi?id=83510#c8
>
> I wonder if we could avoid at least some of this trouble using the DX10
> / IEEE bits in the shader MODE register.
>
>
> --
> Earthling Michel Dänzer               |               http://www.amd.com
> Libre software enthusiast             |             Mesa and X developer
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