On Wed, Feb 18, 2015 at 6:02 PM, Ian Romanick <i...@freedesktop.org> wrote: > On 02/17/2015 06:03 AM, Neil Roberts wrote: >> + /* When this layout is used the horizontal alignment is fixed at 64 and >> the >> + * hardware ignores the value given in the surface state >> + */ >> + const unsigned int align_w = 64; >> + >> + mt->total_height = mt->physical_height0; >> + >> + if (mt->compressed) { >> + mt->total_height = ALIGN(mt->physical_height0, mt->align_h); >> + } > > There aren't any compressed formats that support 1D textures, so I don't > think this can occur. Does the bspec say anything about compressed 1D > textures?
This might not be valid for this hardware generation, but ASTC supports compressed 1D textures... _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev