On Thu, Feb 19, 2015 at 1:12 AM, Matt Turner <matts...@gmail.com> wrote:
> On Wed, Feb 18, 2015 at 3:34 PM, Erik Faye-Lund <kusmab...@gmail.com> wrote:
>> On Wed, Feb 18, 2015 at 6:02 PM, Ian Romanick <i...@freedesktop.org> wrote:
>>> On 02/17/2015 06:03 AM, Neil Roberts wrote:
>>>> +   /* When this layout is used the horizontal alignment is fixed at 64 
>>>> and the
>>>> +    * hardware ignores the value given in the surface state
>>>> +    */
>>>> +   const unsigned int align_w = 64;
>>>> +
>>>> +   mt->total_height = mt->physical_height0;
>>>> +
>>>> +   if (mt->compressed) {
>>>> +      mt->total_height = ALIGN(mt->physical_height0, mt->align_h);
>>>> +   }
>>>
>>> There aren't any compressed formats that support 1D textures, so I don't
>>> think this can occur.  Does the bspec say anything about compressed 1D
>>> textures?
>>
>> This might not be valid for this hardware generation, but ASTC
>> supports compressed 1D textures...
>
> I don't see that. It [0] mentions TexImage1D in an area that explains
> what regular GL 4.2 allows but the next paragraph explains that it
> doesn't apply to ASTC. I don't see text anywhere else that indicates
> that 1D is supported. Am I looking at the wrong extension or missing
> something?
>
> [0] https://www.opengl.org/registry/specs/KHR/texture_compression_astc_hdr.txt

No, you're right, I wasn't being careful enough when checking. My bad,
sorry for the noise.
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