On 02/28/2015 12:19 PM, Matt Turner wrote: > On Sat, Feb 28, 2015 at 11:47 AM, Thomas Helland > <[email protected]> wrote: >> On Feb 28, 2015 8:39 PM, "Jason Ekstrand" <[email protected]> wrote: >>> >>> Both patches are >>> >>> Reviewed-by: Jason Ekstrand <[email protected]> >> >> Could you commit them? >> I don't have commit access. > > I'd like to wait a few days to see if there are any comments about the > floating-point optimizations. If not, I'll commit them. (The integer > parts are surely fine)
Hmm... does the GLSL spec say anything about integer overflow? For large values, (a*b)+(a*c) can produce dramatically different results than a*(b+c). > _______________________________________________ > mesa-dev mailing list > [email protected] > http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
