On 03/20/2015 06:02 PM, Ian Romanick wrote: > On 03/20/2015 05:49 PM, Carl Worth wrote: >> The rename here is in preparation for these functions to be exported >> to other files. > > I think I'd wait on this until you're also going to make them > non-static. Otherwise it's just extra churn.
Which happens in the next patch. I'd bring that part of patch 4 into this patch. With that and tabs, this patch is Reviewed-by: Ian Romanick <ian.d.roman...@intel.com> > And tabs. :) > > One other comment below. >> This commit is intended to have no functional change. It exists in >> preparation for some upcoming code movement in preparation for the >> shader cache. >> --- >> src/mesa/drivers/dri/i965/brw_ff_gs.c | 7 ++++--- >> src/mesa/drivers/dri/i965/brw_fs.cpp | 2 +- >> src/mesa/drivers/dri/i965/brw_gs.c | 14 +++++++------- >> src/mesa/drivers/dri/i965/brw_vs.c | 14 +++++++------- >> src/mesa/drivers/dri/i965/brw_wm.c | 14 ++++++++------ >> src/mesa/drivers/dri/i965/brw_wm.h | 8 ++++---- >> 6 files changed, 31 insertions(+), 28 deletions(-) >> >> diff --git a/src/mesa/drivers/dri/i965/brw_ff_gs.c >> b/src/mesa/drivers/dri/i965/brw_ff_gs.c >> index c589171..8bc0a1c 100644 >> --- a/src/mesa/drivers/dri/i965/brw_ff_gs.c >> +++ b/src/mesa/drivers/dri/i965/brw_ff_gs.c >> @@ -45,8 +45,9 @@ >> >> #include "util/ralloc.h" >> >> -static void compile_ff_gs_prog(struct brw_context *brw, >> - struct brw_ff_gs_prog_key *key) >> +static void >> +brw_ff_gs_compile(struct brw_context *brw, >> + struct brw_ff_gs_prog_key *key) >> { >> struct brw_ff_gs_compile c; >> const GLuint *program; >> @@ -253,7 +254,7 @@ brw_upload_ff_gs_prog(struct brw_context *brw) >> if (!brw_search_cache(&brw->cache, BRW_CACHE_FF_GS_PROG, >> &key, sizeof(key), >> &brw->ff_gs.prog_offset, &brw->ff_gs.prog_data)) { >> - compile_ff_gs_prog( brw, &key ); >> + brw_ff_gs_compile(brw, &key); >> } >> } >> } >> diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp >> b/src/mesa/drivers/dri/i965/brw_fs.cpp >> index 780be80..24eb076 100644 >> --- a/src/mesa/drivers/dri/i965/brw_fs.cpp >> +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp >> @@ -4177,7 +4177,7 @@ brw_fs_precompile(struct gl_context *ctx, >> uint32_t old_prog_offset = brw->wm.base.prog_offset; >> struct brw_wm_prog_data *old_prog_data = brw->wm.prog_data; >> >> - bool success = do_wm_prog(brw, shader_prog, bfp, &key); >> + bool success = brw_wm_compile(brw, shader_prog, bfp, &key); >> >> brw->wm.base.prog_offset = old_prog_offset; >> brw->wm.prog_data = old_prog_data; >> diff --git a/src/mesa/drivers/dri/i965/brw_gs.c >> b/src/mesa/drivers/dri/i965/brw_gs.c >> index c45e217..a0da919 100644 >> --- a/src/mesa/drivers/dri/i965/brw_gs.c >> +++ b/src/mesa/drivers/dri/i965/brw_gs.c >> @@ -35,10 +35,10 @@ >> >> >> static bool >> -do_gs_prog(struct brw_context *brw, >> - struct gl_shader_program *prog, >> - struct brw_geometry_program *gp, >> - struct brw_gs_prog_key *key) >> +brw_gs_compile(struct brw_context *brw, >> + struct gl_shader_program *prog, >> + struct brw_geometry_program *gp, >> + struct brw_gs_prog_key *key) >> { >> struct brw_stage_state *stage_state = &brw->gs.base; >> struct brw_gs_compile c; >> @@ -363,8 +363,8 @@ brw_upload_gs_prog(struct brw_context *brw) >> &key, sizeof(key), >> &stage_state->prog_offset, &brw->gs.prog_data)) { >> bool success = >> - do_gs_prog(brw, >> ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY], gp, >> - &key); >> + brw_gs_compile(brw, >> ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY], >> + gp, &key); >> assert(success); >> (void)success; >> } >> @@ -400,7 +400,7 @@ brw_gs_precompile(struct gl_context *ctx, >> */ >> key.input_varyings = gp->Base.InputsRead; >> >> - success = do_gs_prog(brw, shader_prog, bgp, &key); >> + success = brw_gs_compile(brw, shader_prog, bgp, &key); >> >> brw->gs.base.prog_offset = old_prog_offset; >> brw->gs.prog_data = old_prog_data; >> diff --git a/src/mesa/drivers/dri/i965/brw_vs.c >> b/src/mesa/drivers/dri/i965/brw_vs.c >> index 2c76d25..e5a55a7 100644 >> --- a/src/mesa/drivers/dri/i965/brw_vs.c >> +++ b/src/mesa/drivers/dri/i965/brw_vs.c >> @@ -188,10 +188,10 @@ brw_vs_prog_data_compare(const void *in_a, const void >> *in_b) >> } >> >> static bool >> -do_vs_prog(struct brw_context *brw, >> - struct gl_shader_program *prog, >> - struct brw_vertex_program *vp, >> - struct brw_vs_prog_key *key) >> +brw_vs_compile(struct brw_context *brw, >> + struct gl_shader_program *prog, >> + struct brw_vertex_program *vp, >> + struct brw_vs_prog_key *key) >> { >> GLuint program_size; >> const GLuint *program; >> @@ -482,8 +482,8 @@ brw_upload_vs_prog(struct brw_context *brw) >> &key, sizeof(key), >> &brw->vs.base.prog_offset, &brw->vs.prog_data)) { >> bool success = >> - do_vs_prog(brw, ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX], >> vp, >> - &key); >> + >> brw_vs_compile(brw,ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX], >> + vp, &key); >> (void) success; >> assert(success); >> } >> @@ -524,7 +524,7 @@ brw_vs_precompile(struct gl_context *ctx, >> (prog->OutputsWritten & (VARYING_BIT_COL0 | VARYING_BIT_COL1 | >> VARYING_BIT_BFC0 | VARYING_BIT_BFC1)); >> >> - success = do_vs_prog(brw, shader_prog, bvp, &key); >> + success = brw_vs_compile(brw, shader_prog, bvp, &key); >> >> brw->vs.base.prog_offset = old_prog_offset; >> brw->vs.prog_data = old_prog_data; >> diff --git a/src/mesa/drivers/dri/i965/brw_wm.c >> b/src/mesa/drivers/dri/i965/brw_wm.c >> index e9cb133..15cd6aa 100644 >> --- a/src/mesa/drivers/dri/i965/brw_wm.c >> +++ b/src/mesa/drivers/dri/i965/brw_wm.c >> @@ -159,10 +159,11 @@ brw_wm_prog_data_compare(const void *in_a, const void >> *in_b) >> * Depending on the instructions used (i.e. flow control instructions) >> * we'll use one of two code generators. >> */ >> -bool do_wm_prog(struct brw_context *brw, >> - struct gl_shader_program *prog, >> - struct brw_fragment_program *fp, >> - struct brw_wm_prog_key *key) >> +bool >> +brw_wm_compile(struct brw_context *brw, >> + struct gl_shader_program *prog, >> + struct brw_fragment_program *fp, >> + struct brw_wm_prog_key *key) > > Some day can we s/wm/fs/ on the whole code base? > >> { >> struct gl_context *ctx = &brw->ctx; >> void *mem_ctx = ralloc_context(NULL); >> @@ -619,8 +620,9 @@ brw_upload_wm_prog(struct brw_context *brw) >> if (!brw_search_cache(&brw->cache, BRW_CACHE_FS_PROG, >> &key, sizeof(key), >> &brw->wm.base.prog_offset, &brw->wm.prog_data)) { >> - bool success = do_wm_prog(brw, ctx->_Shader->_CurrentFragmentProgram, >> fp, >> - &key); >> + bool success = >> + brw_wm_compile(brw, ctx->_Shader->_CurrentFragmentProgram, >> + fp, &key); >> (void) success; >> assert(success); >> } >> diff --git a/src/mesa/drivers/dri/i965/brw_wm.h >> b/src/mesa/drivers/dri/i965/brw_wm.h >> index 32d1ce3..ea7abe3 100644 >> --- a/src/mesa/drivers/dri/i965/brw_wm.h >> +++ b/src/mesa/drivers/dri/i965/brw_wm.h >> @@ -78,10 +78,10 @@ GLboolean brw_link_shader(struct gl_context *ctx, struct >> gl_shader_program *prog >> struct gl_shader *brw_new_shader(struct gl_context *ctx, GLuint name, >> GLuint type); >> >> bool brw_color_buffer_write_enabled(struct brw_context *brw); >> -bool do_wm_prog(struct brw_context *brw, >> - struct gl_shader_program *prog, >> - struct brw_fragment_program *fp, >> - struct brw_wm_prog_key *key); >> +bool brw_wm_compile(struct brw_context *brw, >> + struct gl_shader_program *prog, >> + struct brw_fragment_program *fp, >> + struct brw_wm_prog_key *key); >> void brw_wm_debug_recompile(struct brw_context *brw, >> struct gl_shader_program *prog, >> const struct brw_wm_prog_key *key); >> > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev