I think that having both the existing `struct brw_vs_compile` and a
function with the same name is going to cause confusion. (same with
the other non-fs stages)

On Sat, Mar 21, 2015 at 2:04 PM, Ian Romanick <i...@freedesktop.org> wrote:
> On 03/20/2015 06:02 PM, Ian Romanick wrote:
>> On 03/20/2015 05:49 PM, Carl Worth wrote:
>>> The rename here is in preparation for these functions to be exported
>>> to other files.
>>
>> I think I'd wait on this until you're also going to make them
>> non-static.  Otherwise it's just extra churn.
>
> Which happens in the next patch.  I'd bring that part of patch 4 into
> this patch.  With that and tabs, this patch is
>
> Reviewed-by: Ian Romanick <ian.d.roman...@intel.com>
>
>> And tabs. :)
>>
>> One other comment below.
>>> This commit is intended to have no functional change. It exists in
>>> preparation for some upcoming code movement in preparation for the
>>> shader cache.
>>> ---
>>>  src/mesa/drivers/dri/i965/brw_ff_gs.c |  7 ++++---
>>>  src/mesa/drivers/dri/i965/brw_fs.cpp  |  2 +-
>>>  src/mesa/drivers/dri/i965/brw_gs.c    | 14 +++++++-------
>>>  src/mesa/drivers/dri/i965/brw_vs.c    | 14 +++++++-------
>>>  src/mesa/drivers/dri/i965/brw_wm.c    | 14 ++++++++------
>>>  src/mesa/drivers/dri/i965/brw_wm.h    |  8 ++++----
>>>  6 files changed, 31 insertions(+), 28 deletions(-)
>>>
>>> diff --git a/src/mesa/drivers/dri/i965/brw_ff_gs.c 
>>> b/src/mesa/drivers/dri/i965/brw_ff_gs.c
>>> index c589171..8bc0a1c 100644
>>> --- a/src/mesa/drivers/dri/i965/brw_ff_gs.c
>>> +++ b/src/mesa/drivers/dri/i965/brw_ff_gs.c
>>> @@ -45,8 +45,9 @@
>>>
>>>  #include "util/ralloc.h"
>>>
>>> -static void compile_ff_gs_prog(struct brw_context *brw,
>>> -                               struct brw_ff_gs_prog_key *key)
>>> +static void
>>> +brw_ff_gs_compile(struct brw_context *brw,
>>> +              struct brw_ff_gs_prog_key *key)
>>>  {
>>>     struct brw_ff_gs_compile c;
>>>     const GLuint *program;
>>> @@ -253,7 +254,7 @@ brw_upload_ff_gs_prog(struct brw_context *brw)
>>>        if (!brw_search_cache(&brw->cache, BRW_CACHE_FF_GS_PROG,
>>>                          &key, sizeof(key),
>>>                          &brw->ff_gs.prog_offset, &brw->ff_gs.prog_data)) {
>>> -     compile_ff_gs_prog( brw, &key );
>>> +     brw_ff_gs_compile(brw, &key);
>>>        }
>>>     }
>>>  }
>>> diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp 
>>> b/src/mesa/drivers/dri/i965/brw_fs.cpp
>>> index 780be80..24eb076 100644
>>> --- a/src/mesa/drivers/dri/i965/brw_fs.cpp
>>> +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
>>> @@ -4177,7 +4177,7 @@ brw_fs_precompile(struct gl_context *ctx,
>>>     uint32_t old_prog_offset = brw->wm.base.prog_offset;
>>>     struct brw_wm_prog_data *old_prog_data = brw->wm.prog_data;
>>>
>>> -   bool success = do_wm_prog(brw, shader_prog, bfp, &key);
>>> +   bool success = brw_wm_compile(brw, shader_prog, bfp, &key);
>>>
>>>     brw->wm.base.prog_offset = old_prog_offset;
>>>     brw->wm.prog_data = old_prog_data;
>>> diff --git a/src/mesa/drivers/dri/i965/brw_gs.c 
>>> b/src/mesa/drivers/dri/i965/brw_gs.c
>>> index c45e217..a0da919 100644
>>> --- a/src/mesa/drivers/dri/i965/brw_gs.c
>>> +++ b/src/mesa/drivers/dri/i965/brw_gs.c
>>> @@ -35,10 +35,10 @@
>>>
>>>
>>>  static bool
>>> -do_gs_prog(struct brw_context *brw,
>>> -           struct gl_shader_program *prog,
>>> -           struct brw_geometry_program *gp,
>>> -           struct brw_gs_prog_key *key)
>>> +brw_gs_compile(struct brw_context *brw,
>>> +           struct gl_shader_program *prog,
>>> +           struct brw_geometry_program *gp,
>>> +           struct brw_gs_prog_key *key)
>>>  {
>>>     struct brw_stage_state *stage_state = &brw->gs.base;
>>>     struct brw_gs_compile c;
>>> @@ -363,8 +363,8 @@ brw_upload_gs_prog(struct brw_context *brw)
>>>                           &key, sizeof(key),
>>>                           &stage_state->prog_offset, &brw->gs.prog_data)) {
>>>        bool success =
>>> -         do_gs_prog(brw, 
>>> ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY], gp,
>>> -                    &key);
>>> +         brw_gs_compile(brw, 
>>> ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY],
>>> +                    gp, &key);
>>>        assert(success);
>>>        (void)success;
>>>     }
>>> @@ -400,7 +400,7 @@ brw_gs_precompile(struct gl_context *ctx,
>>>      */
>>>     key.input_varyings = gp->Base.InputsRead;
>>>
>>> -   success = do_gs_prog(brw, shader_prog, bgp, &key);
>>> +   success = brw_gs_compile(brw, shader_prog, bgp, &key);
>>>
>>>     brw->gs.base.prog_offset = old_prog_offset;
>>>     brw->gs.prog_data = old_prog_data;
>>> diff --git a/src/mesa/drivers/dri/i965/brw_vs.c 
>>> b/src/mesa/drivers/dri/i965/brw_vs.c
>>> index 2c76d25..e5a55a7 100644
>>> --- a/src/mesa/drivers/dri/i965/brw_vs.c
>>> +++ b/src/mesa/drivers/dri/i965/brw_vs.c
>>> @@ -188,10 +188,10 @@ brw_vs_prog_data_compare(const void *in_a, const void 
>>> *in_b)
>>>  }
>>>
>>>  static bool
>>> -do_vs_prog(struct brw_context *brw,
>>> -       struct gl_shader_program *prog,
>>> -       struct brw_vertex_program *vp,
>>> -       struct brw_vs_prog_key *key)
>>> +brw_vs_compile(struct brw_context *brw,
>>> +           struct gl_shader_program *prog,
>>> +           struct brw_vertex_program *vp,
>>> +           struct brw_vs_prog_key *key)
>>>  {
>>>     GLuint program_size;
>>>     const GLuint *program;
>>> @@ -482,8 +482,8 @@ brw_upload_vs_prog(struct brw_context *brw)
>>>                       &key, sizeof(key),
>>>                       &brw->vs.base.prog_offset, &brw->vs.prog_data)) {
>>>        bool success =
>>> -         do_vs_prog(brw, ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX], 
>>> vp,
>>> -                    &key);
>>> +         
>>> brw_vs_compile(brw,ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX],
>>> +                    vp, &key);
>>>        (void) success;
>>>        assert(success);
>>>     }
>>> @@ -524,7 +524,7 @@ brw_vs_precompile(struct gl_context *ctx,
>>>        (prog->OutputsWritten & (VARYING_BIT_COL0 | VARYING_BIT_COL1 |
>>>                                 VARYING_BIT_BFC0 | VARYING_BIT_BFC1));
>>>
>>> -   success = do_vs_prog(brw, shader_prog, bvp, &key);
>>> +   success = brw_vs_compile(brw, shader_prog, bvp, &key);
>>>
>>>     brw->vs.base.prog_offset = old_prog_offset;
>>>     brw->vs.prog_data = old_prog_data;
>>> diff --git a/src/mesa/drivers/dri/i965/brw_wm.c 
>>> b/src/mesa/drivers/dri/i965/brw_wm.c
>>> index e9cb133..15cd6aa 100644
>>> --- a/src/mesa/drivers/dri/i965/brw_wm.c
>>> +++ b/src/mesa/drivers/dri/i965/brw_wm.c
>>> @@ -159,10 +159,11 @@ brw_wm_prog_data_compare(const void *in_a, const void 
>>> *in_b)
>>>   * Depending on the instructions used (i.e. flow control instructions)
>>>   * we'll use one of two code generators.
>>>   */
>>> -bool do_wm_prog(struct brw_context *brw,
>>> -            struct gl_shader_program *prog,
>>> -            struct brw_fragment_program *fp,
>>> -            struct brw_wm_prog_key *key)
>>> +bool
>>> +brw_wm_compile(struct brw_context *brw,
>>> +           struct gl_shader_program *prog,
>>> +           struct brw_fragment_program *fp,
>>> +           struct brw_wm_prog_key *key)
>>
>> Some day can we s/wm/fs/ on the whole code base?
>>
>>>  {
>>>     struct gl_context *ctx = &brw->ctx;
>>>     void *mem_ctx = ralloc_context(NULL);
>>> @@ -619,8 +620,9 @@ brw_upload_wm_prog(struct brw_context *brw)
>>>     if (!brw_search_cache(&brw->cache, BRW_CACHE_FS_PROG,
>>>                       &key, sizeof(key),
>>>                       &brw->wm.base.prog_offset, &brw->wm.prog_data)) {
>>> -      bool success = do_wm_prog(brw, 
>>> ctx->_Shader->_CurrentFragmentProgram, fp,
>>> -                            &key);
>>> +      bool success =
>>> +     brw_wm_compile(brw, ctx->_Shader->_CurrentFragmentProgram,
>>> +                    fp, &key);
>>>        (void) success;
>>>        assert(success);
>>>     }
>>> diff --git a/src/mesa/drivers/dri/i965/brw_wm.h 
>>> b/src/mesa/drivers/dri/i965/brw_wm.h
>>> index 32d1ce3..ea7abe3 100644
>>> --- a/src/mesa/drivers/dri/i965/brw_wm.h
>>> +++ b/src/mesa/drivers/dri/i965/brw_wm.h
>>> @@ -78,10 +78,10 @@ GLboolean brw_link_shader(struct gl_context *ctx, 
>>> struct gl_shader_program *prog
>>>  struct gl_shader *brw_new_shader(struct gl_context *ctx, GLuint name, 
>>> GLuint type);
>>>
>>>  bool brw_color_buffer_write_enabled(struct brw_context *brw);
>>> -bool do_wm_prog(struct brw_context *brw,
>>> -            struct gl_shader_program *prog,
>>> -            struct brw_fragment_program *fp,
>>> -            struct brw_wm_prog_key *key);
>>> +bool brw_wm_compile(struct brw_context *brw,
>>> +                struct gl_shader_program *prog,
>>> +                struct brw_fragment_program *fp,
>>> +                struct brw_wm_prog_key *key);
>>>  void brw_wm_debug_recompile(struct brw_context *brw,
>>>                              struct gl_shader_program *prog,
>>>                              const struct brw_wm_prog_key *key);
>>>
>>
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>> mesa-dev@lists.freedesktop.org
>> http://lists.freedesktop.org/mailman/listinfo/mesa-dev
>>
>
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