If these two go: GL_ARB_shader_subroutine GL_ARB_tessellation_shader Should the Mesa release be called Mesa 11? Since new major of OGL is reached.
Dragomir On Sat, May 16, 2015 at 8:11 PM, Jason Ekstrand <ja...@jlekstrand.net> wrote: > There was some discussion on IRC today about what the official date > is. A bunch of Intel people have been working under the assumption > that it's the end of next week, not this week. Was there some > non-public discussion and a decision to slip? > > We would like to get two things in before the branch point: > 1) The MUL series Matt just sent > 2) Use NIR by default for GEN8+ VS. > > If we don't want to slip too far we can probably get both in by Monday. > --Jason > > On Fri, May 8, 2015 at 8:26 AM, Emil Velikov <emil.l.veli...@gmail.com> > wrote: > > Hello all, > > > > On 21 April 2015 at 13:40, Emil Velikov <emil.l.veli...@gmail.com> > wrote: > >> Hi all, > >> > >> Here is the preliminary release schedule for Mesa 10.6. Personally I > >> would love if we can go up to Mesa 11.0 (Spinal Tap anyone ?) although > >> it might happen with the September release. > >> > >> May 15th 2015 - Feature freeze/Release candidate 1 > >> May 22st 2015 - Release candidate 2 > >> May 29th 2015 - Release candidate 3 > >> June 5th 2015 - Release candidate 4/Mesa 10.6.0 > >> > >> This means that we have roughly four weeks to get new features in, and > >> another four weeks to get all the serious bugs sorted out. > >> > >> Does this sound reasonable with the different teams ? If anyone has > >> something special in mind please speak up. > >> > > This is a gentle reminder that we have one week until the 10.6 branch > > point. As far as I can see we have a few extensions which may or may > > not make it in time. I would be fine if we need an extra week to > > finish up any of the following extensions considering their importance > > and/or how long people have been working on them. If you feel the same > > way please speak up, otherwise the schedule will stay as outlined > > previously. > > > > GL_ARB_shader_subroutine > > GL_ARB_tessellation_shader > > GL_ARB_shader_image_load_store > > GL_ARB_direct_state_access > > > > Thanks > > Emil > > _______________________________________________ > > mesa-dev mailing list > > mesa-dev@lists.freedesktop.org > > http://lists.freedesktop.org/mailman/listinfo/mesa-dev > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev >
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