Those 2 (esp tess) are nowhere close to complete. subroutines needs a lot of cleanup, and tess needs a lot of core work.
On Sat, May 16, 2015 at 1:21 PM, Dragomir Ivanov <drago.iva...@gmail.com> wrote: > If these two go: > GL_ARB_shader_subroutine > GL_ARB_tessellation_shader > > Should the Mesa release be called Mesa 11? Since new major of OGL is > reached. > > Dragomir > > > On Sat, May 16, 2015 at 8:11 PM, Jason Ekstrand <ja...@jlekstrand.net> > wrote: >> >> There was some discussion on IRC today about what the official date >> is. A bunch of Intel people have been working under the assumption >> that it's the end of next week, not this week. Was there some >> non-public discussion and a decision to slip? >> >> We would like to get two things in before the branch point: >> 1) The MUL series Matt just sent >> 2) Use NIR by default for GEN8+ VS. >> >> If we don't want to slip too far we can probably get both in by Monday. >> --Jason >> >> On Fri, May 8, 2015 at 8:26 AM, Emil Velikov <emil.l.veli...@gmail.com> >> wrote: >> > Hello all, >> > >> > On 21 April 2015 at 13:40, Emil Velikov <emil.l.veli...@gmail.com> >> > wrote: >> >> Hi all, >> >> >> >> Here is the preliminary release schedule for Mesa 10.6. Personally I >> >> would love if we can go up to Mesa 11.0 (Spinal Tap anyone ?) although >> >> it might happen with the September release. >> >> >> >> May 15th 2015 - Feature freeze/Release candidate 1 >> >> May 22st 2015 - Release candidate 2 >> >> May 29th 2015 - Release candidate 3 >> >> June 5th 2015 - Release candidate 4/Mesa 10.6.0 >> >> >> >> This means that we have roughly four weeks to get new features in, and >> >> another four weeks to get all the serious bugs sorted out. >> >> >> >> Does this sound reasonable with the different teams ? If anyone has >> >> something special in mind please speak up. >> >> >> > This is a gentle reminder that we have one week until the 10.6 branch >> > point. As far as I can see we have a few extensions which may or may >> > not make it in time. I would be fine if we need an extra week to >> > finish up any of the following extensions considering their importance >> > and/or how long people have been working on them. If you feel the same >> > way please speak up, otherwise the schedule will stay as outlined >> > previously. >> > >> > GL_ARB_shader_subroutine >> > GL_ARB_tessellation_shader >> > GL_ARB_shader_image_load_store >> > GL_ARB_direct_state_access >> > >> > Thanks >> > Emil >> > _______________________________________________ >> > mesa-dev mailing list >> > mesa-dev@lists.freedesktop.org >> > http://lists.freedesktop.org/mailman/listinfo/mesa-dev >> _______________________________________________ >> mesa-dev mailing list >> mesa-dev@lists.freedesktop.org >> http://lists.freedesktop.org/mailman/listinfo/mesa-dev > > > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev