From: Patrick Rudolph <s...@das-labor.org>

Set all values to 0 after allocation. Found using valgrind.

Reviewed-by: Axel Davy <axel.d...@ens.fr>
Signed-off-by: Patrick Rudolph <s...@das-labor.org>
---
 src/gallium/state_trackers/nine/device9.c | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/src/gallium/state_trackers/nine/device9.c 
b/src/gallium/state_trackers/nine/device9.c
index 96d27e1..e0f3e39 100644
--- a/src/gallium/state_trackers/nine/device9.c
+++ b/src/gallium/state_trackers/nine/device9.c
@@ -2138,8 +2138,10 @@ NineDevice9_SetLight( struct NineDevice9 *This,
             return E_OUTOFMEMORY;
         state->ff.num_lights = N;
 
-        for (; n < Index; ++n)
+        for (; n < Index; ++n) {
+            memset(&state->ff.light[n], 0, sizeof(D3DLIGHT9));
             state->ff.light[n].Type = (D3DLIGHTTYPE)NINED3DLIGHT_INVALID;
+        }
     }
     state->ff.light[Index] = *pLight;
 
-- 
2.1.0

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